-
Notifications
You must be signed in to change notification settings - Fork 15
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
link: Create link object payload message
It describes future protocol version's link object payload. Child objects list will be moved from the header to the payload. This is done due to the header size restrictions. Closes #263. Signed-off-by: Pavel Karpy <[email protected]>
- Loading branch information
Showing
5 changed files
with
90 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
syntax = "proto3"; | ||
|
||
package neo.fs.v2.link; | ||
|
||
option go_package = "github.com/nspcc-dev/neofs-api-go/v2/link/grpc;link"; | ||
option csharp_namespace = "Neo.FileStorage.API.Link"; | ||
|
||
import "refs/types.proto"; | ||
|
||
// Link is a payload of helper objects that contain the full list of the split | ||
// chain objects' IDs. It is created only after the whole split chain is known | ||
// and signed. This object is the only object that refers to every "child object" | ||
// ID. It is NOT required for the original object assembling. It MUST have ALL | ||
// the "child objects" IDs. IDs MUST be ordered according to the original payload | ||
// split, meaning the first payload part holder MUST be placed at the first place | ||
// in the corresponding link object. | ||
message Link { | ||
// Full list of the "child" object IDs. | ||
repeated neo.fs.v2.refs.ObjectID children = 1 [json_name = "children"]; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,66 @@ | ||
# Protocol Documentation | ||
<a name="top"></a> | ||
|
||
## Table of Contents | ||
|
||
- [link/types.proto](#link/types.proto) | ||
|
||
- Messages | ||
- [Link](#neo.fs.v2.link.Link) | ||
|
||
|
||
- [Scalar Value Types](#scalar-value-types) | ||
|
||
|
||
|
||
<a name="link/types.proto"></a> | ||
<p align="right"><a href="#top">Top</a></p> | ||
|
||
## link/types.proto | ||
|
||
|
||
<!-- end services --> | ||
|
||
|
||
<a name="neo.fs.v2.link.Link"></a> | ||
|
||
### Message Link | ||
Link is a payload of helper objects that contain the full list of the split | ||
chain objects' IDs. It is created only after the whole split chain is known | ||
and signed. This object is the only object that refers to every "child object" | ||
ID. It is NOT required for the original object assembling. It MUST have ALL | ||
the "child objects" IDs. IDs MUST be ordered according to the original payload | ||
split, meaning the first payload part holder MUST be placed at the first place | ||
in the corresponding link object. | ||
|
||
|
||
| Field | Type | Label | Description | | ||
| ----- | ---- | ----- | ----------- | | ||
| children | [neo.fs.v2.refs.ObjectID](#neo.fs.v2.refs.ObjectID) | repeated | Full list of the "child" object IDs. | | ||
|
||
<!-- end messages --> | ||
|
||
<!-- end enums --> | ||
|
||
|
||
|
||
## Scalar Value Types | ||
|
||
| .proto Type | Notes | C++ Type | Java Type | Python Type | | ||
| ----------- | ----- | -------- | --------- | ----------- | | ||
| <a name="double" /> double | | double | double | float | | ||
| <a name="float" /> float | | float | float | float | | ||
| <a name="int32" /> int32 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. | int32 | int | int | | ||
| <a name="int64" /> int64 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. | int64 | long | int/long | | ||
| <a name="uint32" /> uint32 | Uses variable-length encoding. | uint32 | int | int/long | | ||
| <a name="uint64" /> uint64 | Uses variable-length encoding. | uint64 | long | int/long | | ||
| <a name="sint32" /> sint32 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. | int32 | int | int | | ||
| <a name="sint64" /> sint64 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. | int64 | long | int/long | | ||
| <a name="fixed32" /> fixed32 | Always four bytes. More efficient than uint32 if values are often greater than 2^28. | uint32 | int | int | | ||
| <a name="fixed64" /> fixed64 | Always eight bytes. More efficient than uint64 if values are often greater than 2^56. | uint64 | long | int/long | | ||
| <a name="sfixed32" /> sfixed32 | Always four bytes. | int32 | int | int | | ||
| <a name="sfixed64" /> sfixed64 | Always eight bytes. | int64 | long | int/long | | ||
| <a name="bool" /> bool | | bool | boolean | boolean | | ||
| <a name="string" /> string | A string must always contain UTF-8 encoded or 7-bit ASCII text. | string | String | str/unicode | | ||
| <a name="bytes" /> bytes | May contain any arbitrary sequence of bytes. | string | ByteString | str | | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters