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💎 "Auto L/R illumination" button in the Acquisition manager to select tile illumination based on its x-position.
💎 A long awaited feature: Tile Overview window (View/Open Tile Overview), showing the entire acquisition area with tile positions, their overlap, and current FOV position relative to them.
Some setups need to flip x- and/or y-stage polarity for correct tile display: use 'flip_XYZFT_button_polarity': (True, False, False, False, False), in the config file.
💎 Center Button added in the Main Window GUI, for bringing the sample holder in the X- and Z- center relative to the light-sheet and detection objective.
during acqusition, the currently acquiring row is highlighted in Acquisition Manager and in Tile Overview windows.
This has to be set up in the config file with 'x_center_position' and 'z_center_position' parameters for stage motion.
Buttons for movement in horizontal plane got shorter, for more intuitive navigation.
Current FPS shown in the progress bar.
Webcam window always opens at startup, empty if no camera is present in config file: 'usb_webcam_ID': 0, # open USB web-camera (if available): None, 0 (first cam), 1 (second cam), ...
Tooltips were added to the navigation buttons.
Bugfixes 🐛
occasional glitch with ASI stages caused by updating stage positions between acquisitions, with serial communication going in two separate threads (mainWindow vs Core).
check motion limits for all tiles before starting the acquisition list, in absolute or relative coodinates (zeroed axes or not).
estimated remaining acquisition time is now calculated correctly, based on the current frame rate.
sample centering and objectiv exchange positions work also when in zeroed-stage regime (local coordinates, user-defined). No need to inactivate Zero F-stage button for safe revolver operation.