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v10.1.0

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@obiot obiot released this 07 Nov 23:22
· 1788 commits to master since this release

Changed

  • Input: refactor me.Pointer by extending me.Bounds instead of me.Rect (simplify implementation and memory usage when using pointer Event)
  • WebGL: refactor/simplify the WebGLCompositor implementation to be more generic
  • WebGL: prevent temporary Array Buffer Allocation when using WebGL2
  • WebGL: tint color are now packed into Uint32 before passing them to the Vertex Shader
  • Device: replace use of deprecated onorientationchange() event listener by the standard ScreenOrientation one

Fixed

  • Input: fix a regression, throwing an undefined property exception, when accessing me.input.pointer before registering on any events (thanks @kkeiper1103)
  • WebGL: fix initial declaration of the WebGLVersion property