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Input: refactor me.Pointer by extending me.Bounds instead of me.Rect (simplify implementation and memory usage when using pointer Event)
WebGL: refactor/simplify the WebGLCompositor implementation to be more generic
WebGL: prevent temporary Array Buffer Allocation when using WebGL2
WebGL: tint color are now packed into Uint32 before passing them to the Vertex Shader
Device: replace use of deprecated onorientationchange() event listener by the standard ScreenOrientation one
Fixed
Input: fix a regression, throwing an undefined property exception, when accessing me.input.pointer before registering on any events (thanks @kkeiper1103)
WebGL: fix initial declaration of the WebGLVersion property