Releases
1.0.1
obiot
released this
29 May 02:28
Core : removed unused Object.mixin
method, (caused compatibility issues with socket.io and other libs)
Entity : disable falling flag when gravity is disabled
Entity : fix an exception in ObjectEntity.checkCollision()
Entity : fixed a regression on breakable tiles
Entity : use width
and height
by default if spritewidth
and spriteheight
are not defined
Entity : throw an exception if mandatory fields width and height are not defined
Entity : fixed an exception in ObjectEntity.flipX/Y()
Loader : fixed asset loading when named as a number
ObjectContainer : use cyclic zIndex by default instead of Infinity
Audio : sync'ed with last Howler version (as now officially and properly support CocoonJS)
Audio : melonJS now throws an exception when attempting to load audio assets before audio is initialized
TMX : fixed a potential issue with ImageLayer when ratio is set to 0
in Tiled
Font : fixed opacity property usage for me.BitmapFont object.
Renderable : added a tap and hold feature to the me.GUI_Object
object (juhanapaavola)
Particles : fixed the particle emitter bounds (aaschmitz)
Input : added several keyboard keys for input mapping (aaschmitz)
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