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Fix: Implement touch events in violent theremin demo #128

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7 changes: 4 additions & 3 deletions violent-theremin/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,10 @@
<link href="styles/app.css" rel="stylesheet" type="text/css" />
</head>
<body>
<p class="start-message">
Click on the browser window or press the tab key to start the app.
</p>
<button class="start-message">
Click anywhere in the browser window <br />
to start the app.
</button>

<div class="app-contents">
<h1>Violent Theremin</h1>
Expand Down
39 changes: 30 additions & 9 deletions violent-theremin/scripts/app.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,20 +3,29 @@ const startMessage = document.querySelector(".start-message");
let isAppInit = false;
appContents.style.display = "none";

window.addEventListener("keydown", init);
window.addEventListener("click", init);
startMessage.addEventListener("click", transitionScreen);

function init() {
if (isAppInit) {
return;
}
function transitionScreen() {
// create web audio api context
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioCtx = new AudioContext();

// remove start message button element and show app contents
appContents.style.display = "block";
document.body.removeChild(startMessage);

// create web audio api context
const AudioContext = window.AudioContext || window.webkitAudioContext;
const audioCtx = new AudioContext();
init(audioCtx);
}

/**
* Initializes the audio context and sets up the theremin functionality
*
* @param {AudioContext} audioCtx - The Web Audio API AudioContext used to generate and manipulate audio signals
*/
function init(audioCtx) {
if (isAppInit) {
return;
}

// create Oscillator and gain node
const oscillator = audioCtx.createOscillator();
Expand Down Expand Up @@ -50,6 +59,18 @@ function init() {
let CurX;
let CurY;

document.addEventListener("mousemove", updatePage);
document.addEventListener(
"touchmove",
(e) => {
// prevent scrolling
e.preventDefault();
// use first touch point for mouse coordinates
updatePage(e.touches[0]);
},
{ passive: false }
);

// Get new mouse pointer coordinates when mouse is moved
// then set new gain and pitch values
document.onmousemove = updatePage;
Expand Down
22 changes: 18 additions & 4 deletions violent-theremin/styles/app.css
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ h1 {

/* button styling */

button {
button:not(.start-message) {
background-color: #0088cc;
background-image: linear-gradient(to bottom, #0088cc 0%, #0055cc 100%);
text-shadow: 1px 1px 1px black;
Expand All @@ -48,13 +48,13 @@ button {
position: absolute;
}

button:hover,
button:focus {
button:not(.start-message):hover,
button:not(.start-message):focus {
box-shadow: inset 1px 1px 2px rgba(0, 0, 0, 0.7);
opacity: 1;
}

button:active {
button:not(.start-message):active {
box-shadow: inset 2px 2px 3px rgba(0, 0, 0, 0.7);
}

Expand All @@ -73,6 +73,20 @@ button:active {
left: 5px;
}

.start-message {
all: unset;
position: fixed;
inset: 0;
display: flex;
justify-content: center;
align-items: center;
background-color: transparent;
cursor: pointer;
font-size: 50px;
text-align: center;
overflow: hidden;
}

.start-message {
position: absolute;
font-size: 1.4rem;
Expand Down
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