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@gafferongames gafferongames released this 15 Jul 20:14
· 367 commits to bf14bed16be5b970e0b144bba923816d209c87e3 since this release

This release adds support for multiple message channels. SendMessage, ReceiveMessage now all have a channel id parameter. You can now configure multiple message channels (up to 64 per-connection) and define their budgets in a ConnectionConfig struct passed to client/server. See test_connection_messages_and_blocks_multiple_channels in test.cpp for an example of usage.