This template repository contains a base project for creating games with LittleKt. It contains the bare necessities to get a LittleKt project up and running. This includes the necessary plugins, dependencies and source set structure.
This project is set up to use all the available platforms that LittleKt currently supports: JVM, Web, and *
Android*.
If a certain platform isn't needed, simply deleting the source directory and the source sets in
the build.gradle.kts
file will get rid of it.
Clone this repo and open up in IntelliJ to get started. Each platform target contains a class to execute for their respective platform.
Run LwjglApp
to execute on the desktop.
A custom deploy task is created specifically for JVM. Run the package/packageFatJar
gradle task to create a fat
executable JAR. This task can be tinkered with in the build.gradlek.kts
file.
If and when the packages are renamed from com.game.template.LwjglApp
to whatever, ensure to update the jvm.mainClass
property in the gradle.properties
file to ensure that the packageFatJar
task will work properly.
A jar will be outputted in the build directory. To run this JAR, use the following
command, replacing the name of the JAR, if needed: java -jar --enable-preview game-1.0-all.jar
If you are running on Mac OS, then the following command can be
used: java -jar -XstartOnFirstThread --enable-preview game-1.0-all.jar
Run the kotlin browser/jsBrowserRun
gradle task like any other Kotlin/JS project to run in development mode.
Run the kotlin browser/jsBrowserDistribution
gradle task to create a distribution build. This build will require a
webserver in order to run.