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Added GPUTextEngine #666

Added GPUTextEngine

Added GPUTextEngine #666

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (MSVC+CMake), os: windows-latest, shell: sh, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/ -DSDLTTF_VENDORED=ON -GNinja', msvc: 1, shared: 1, static: 0 }
- { name: Windows (mingw64+CMake), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, shared: 1, static: 0,
cmake: '-DSDLTTF_VENDORED=OFF -G "Ninja Multi-Config"' }
- { name: Linux, os: ubuntu-20.04, shell: sh, cmake: '-DSDLTTF_VENDORED=ON -GNinja', shared: 1, static: 0 }
- { name: 'Linux (static)', os: ubuntu-20.04, shell: sh, cmake: '-GNinja -DBUILD_SHARED_LIBS=OFF', shared: 0, static: 1 }
- { name: Macos, os: macos-latest, shell: sh, cmake: '-DSDLTTF_VENDORED=ON -GNinja', shared: 1, static: 0 }
steps:
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: x64
- name: Set up Ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') }}
uses: aseprite/get-ninja@main
- name: Set up MSYS2
if: ${{ matrix.platform.shell == 'msys2 {0}' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-freetype
${{ matrix.platform.msys-env }}-harfbuzz
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-perl
${{ matrix.platform.msys-env }}-pkg-config
${{ matrix.platform.msys-env }}-zlib
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
- name: Setup Macos dependencies
if: ${{ runner.os == 'macOS' }}
run: |
brew install \
freetype \
harfbuzz \
pkg-config \
${NULL+}
- name: Set up Linux dependencies
if: ${{ runner.os == 'Linux' }}
run: |
sudo apt-get update
sudo apt-get -y install \
cmake \
file \
fonts-dejavu-core \
libfreetype-dev \
libharfbuzz-dev \
pkg-config \
${NULL+}
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux build
if: ${{ runner.os == 'Linux' }}
run: ./build-scripts/test-versioning.sh
- name: Configure
run: |
cmake -B build-cmake \
-DBUILD_SHARED_LIBS=ON \
-DSDLTTF_HARFBUZZ=ON \
-DSDLTTF_SAMPLES=ON \
-DSDLTTF_WERROR=ON \
-DCMAKE_POSITION_INDEPENDENT_CODE=ON \
-DCMAKE_BUILD_TYPE=Release \
-DSDLTTF_INSTALL_MAN=ON \
-DCMAKE_INSTALL_PREFIX=prefix_cmake \
${{ matrix.platform.cmake }}
- name: Build
run: |
cmake --build build-cmake --config Release --verbose
- name: Install
run: |
set -eu
rm -rf prefix_cmake
cmake --install build-cmake/ --config Release --verbose
echo "SDL3_ttf_ROOT=$(pwd)/prefix_cmake" >> $GITHUB_ENV
( cd prefix_cmake; find . ) | LC_ALL=C sort -u
- name: Test using showfont
if: ${{ runner.os == 'Linux' }}
run: |
# Just check that it doesn't crash, we can't really test the results...
env -C build-cmake/ SDL_VIDEODRIVER=dummy ./showfont -dump /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf
# ... but we can at least assert that it outputs a .bmp
file build-cmake/glyph-100.bmp
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DTEST_SHARED=${{ matrix.platform.shared }} \
-DTEST_STATIC=${{ matrix.platform.static }}
cmake --build cmake_config_build --verbose --config Release