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Add DirectXShaderCompiler git submodule #111

Add DirectXShaderCompiler git submodule

Add DirectXShaderCompiler git submodule #111

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
container: ${{ matrix.platform.container }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (MSVC), os: windows-2019, build-spirv-cross: true, vendored: false, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' }
- { name: Windows (mingw64), os: windows-latest, build-spirv-cross: false, vendored: false, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' }
- { name: Ubuntu 22.04, os: ubuntu-22.04, build-spirv-cross: true, vendored: false, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' }
- { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, build-spirv-cross: false, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' }
- { name: macOS, os: macos-latest, build-spirv-cross: true, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-arm64' }
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Ninja
uses: ./.github/actions/setup-ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') && !contains(matrix.platform.container, 'steamrt') }}
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: x64
- name: Set up MSYS2
if: ${{ matrix.platform.shell == 'msys2 {0}' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-ninja
${{ (!matrix.platform.vendored && format('{0}-spirv-cross', matrix.platform.msys-env)) || '' }}
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
discriminator: ${{ matrix.platform.artifact }}
- name: Install Linux requirements
if: ${{ contains(matrix.platform.os, 'ubuntu') }}
run: |
# patchelf is needed to fix the runpath of libSDL3.so.0
wget https://github.com/NixOS/patchelf/releases/download/0.18.0/patchelf-0.18.0-x86_64.tar.gz
tar xf patchelf-0.18.0-x86_64.tar.gz ./bin/patchelf
echo "${PWD}/bin" >>$GITHUB_PATH
# libxrandr-dev is needed by vulkan-loader
sudo apt-get update -y
sudo apt-get install -y patchelf libxrandr-dev
- name: Install macOS requirements
if: ${{ runner.os == 'macOS' }}
run: |
# bison is needed by vkd3d
brew install bison
echo "/opt/homebrew/opt/bison/bin" >>$GITHUB_PATH
- name: Download DirectXShaderCompiler binaries
if: ${{ !matrix.platform.vendored && runner.os != 'macOS' }}
run: |
cmake -P build-scripts/download-prebuilt-DirectXShaderCompiler.cmake
echo "DirectXShaderCompiler_ROOT=${PWD}/external/DirectXShaderCompiler-binaries" >>${GITHUB_ENV}
- name: Build SPIRV-Cross
if: ${{ matrix.platform.build-spirv-cross }}
run: |
cmake -S external/SPIRV-Cross -B spirv_cross_build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DSPIRV_CROSS_SHARED=ON \
-DSPIRV_CROSS_STATIC=ON \
-DCMAKE_INSTALL_PREFIX=${PWD}/spirv_cross_prefix
cmake --build spirv_cross_build
cmake --install spirv_cross_build
spirv_cross_prefix=${PWD}/spirv_cross_prefix
if test "x${{ (matrix.platform.msvc && 'msvc') || '' }}" = "xmsvc"; then
spirv_cross_prefix=$(cygpath -w "${spirv_cross_prefix}")
fi
joiner="${{ (runner.os == 'Windows' && ';') || ':' }}"
echo "spirv_cross_c_shared_ROOT=${spirv_cross_prefix}${joiner}${spirv_cross_prefix}/share/spirv_cross_c_shared" >>${GITHUB_ENV}
- name: Configure (CMake)
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DSDLGPUSHADERCROSS_SHARED=ON \
-DSDLGPUSHADERCROSS_STATIC=ON \
-DSDLGPUSHADERCROSS_VENDORED=${{ matrix.platform.vendored }} \
-DSDLGPUSHADERCROSS_CLI=ON \
-DSDLGPUSHADERCROSS_WERROR=ON \
-DSDLGPUSHADERCROSS_INSTALL=ON \
-DSDLGPUSHADERCROSS_INSTALL_RUNTIME=ON \
-DSDLGPUSHADERCROSS_INSTALL_CPACK=ON \
-DCMAKE_INSTALL_PREFIX="${PWD}/prefix"
- name: Build (CMake)
id: build
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
id: install
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --install build/ --config Release
echo "SDL3_gpu_shadercross_ROOT=${PWD}/prefix" >>${GITHUB_ENV}
- name: Package (CPack)
id: package
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --build build/ --target package
- name: Verify CMake configuration files
if: ${{ always() && steps.install.outcome == 'success' }}
run: |
cmake -S cmake/test -B cmake_config_build -GNinja \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- uses: actions/upload-artifact@v4
if: ${{ always() && steps.package.outcome == 'success' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL*