Add DirectXShaderCompiler git submodule #111
Workflow file for this run
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name: Build | |
on: [push, pull_request] | |
jobs: | |
Build: | |
name: ${{ matrix.platform.name }} | |
runs-on: ${{ matrix.platform.os }} | |
container: ${{ matrix.platform.container }} | |
defaults: | |
run: | |
shell: ${{ matrix.platform.shell }} | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: Windows (MSVC), os: windows-2019, build-spirv-cross: true, vendored: false, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' } | |
- { name: Windows (mingw64), os: windows-latest, build-spirv-cross: false, vendored: false, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' } | |
- { name: Ubuntu 22.04, os: ubuntu-22.04, build-spirv-cross: true, vendored: false, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' } | |
- { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, build-spirv-cross: false, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' } | |
- { name: macOS, os: macos-latest, build-spirv-cross: true, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-arm64' } | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Set up Ninja | |
uses: ./.github/actions/setup-ninja | |
if: ${{ !contains(matrix.platform.shell, 'msys2') && !contains(matrix.platform.container, 'steamrt') }} | |
- uses: ilammy/msvc-dev-cmd@v1 | |
if: ${{ matrix.platform.msvc }} | |
with: | |
arch: x64 | |
- name: Set up MSYS2 | |
if: ${{ matrix.platform.shell == 'msys2 {0}' }} | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{ matrix.platform.msystem }} | |
install: >- | |
${{ matrix.platform.msys-env }}-cmake | |
${{ matrix.platform.msys-env }}-gcc | |
${{ matrix.platform.msys-env }}-ninja | |
${{ (!matrix.platform.vendored && format('{0}-spirv-cross', matrix.platform.msys-env)) || '' }} | |
- name: Set up SDL | |
id: sdl | |
uses: libsdl-org/setup-sdl@main | |
with: | |
cmake-generator: Ninja | |
version: 3-head | |
sdl-test: true | |
shell: ${{ matrix.platform.shell }} | |
discriminator: ${{ matrix.platform.artifact }} | |
- name: Install Linux requirements | |
if: ${{ contains(matrix.platform.os, 'ubuntu') }} | |
run: | | |
# patchelf is needed to fix the runpath of libSDL3.so.0 | |
wget https://github.com/NixOS/patchelf/releases/download/0.18.0/patchelf-0.18.0-x86_64.tar.gz | |
tar xf patchelf-0.18.0-x86_64.tar.gz ./bin/patchelf | |
echo "${PWD}/bin" >>$GITHUB_PATH | |
# libxrandr-dev is needed by vulkan-loader | |
sudo apt-get update -y | |
sudo apt-get install -y patchelf libxrandr-dev | |
- name: Install macOS requirements | |
if: ${{ runner.os == 'macOS' }} | |
run: | | |
# bison is needed by vkd3d | |
brew install bison | |
echo "/opt/homebrew/opt/bison/bin" >>$GITHUB_PATH | |
- name: Download DirectXShaderCompiler binaries | |
if: ${{ !matrix.platform.vendored && runner.os != 'macOS' }} | |
run: | | |
cmake -P build-scripts/download-prebuilt-DirectXShaderCompiler.cmake | |
echo "DirectXShaderCompiler_ROOT=${PWD}/external/DirectXShaderCompiler-binaries" >>${GITHUB_ENV} | |
- name: Build SPIRV-Cross | |
if: ${{ matrix.platform.build-spirv-cross }} | |
run: | | |
cmake -S external/SPIRV-Cross -B spirv_cross_build -GNinja \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DSPIRV_CROSS_SHARED=ON \ | |
-DSPIRV_CROSS_STATIC=ON \ | |
-DCMAKE_INSTALL_PREFIX=${PWD}/spirv_cross_prefix | |
cmake --build spirv_cross_build | |
cmake --install spirv_cross_build | |
spirv_cross_prefix=${PWD}/spirv_cross_prefix | |
if test "x${{ (matrix.platform.msvc && 'msvc') || '' }}" = "xmsvc"; then | |
spirv_cross_prefix=$(cygpath -w "${spirv_cross_prefix}") | |
fi | |
joiner="${{ (runner.os == 'Windows' && ';') || ':' }}" | |
echo "spirv_cross_c_shared_ROOT=${spirv_cross_prefix}${joiner}${spirv_cross_prefix}/share/spirv_cross_c_shared" >>${GITHUB_ENV} | |
- name: Configure (CMake) | |
run: | | |
cmake -S . -B build -GNinja \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DSDLGPUSHADERCROSS_SHARED=ON \ | |
-DSDLGPUSHADERCROSS_STATIC=ON \ | |
-DSDLGPUSHADERCROSS_VENDORED=${{ matrix.platform.vendored }} \ | |
-DSDLGPUSHADERCROSS_CLI=ON \ | |
-DSDLGPUSHADERCROSS_WERROR=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL_RUNTIME=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL_CPACK=ON \ | |
-DCMAKE_INSTALL_PREFIX="${PWD}/prefix" | |
- name: Build (CMake) | |
id: build | |
run: | | |
cmake --build build --config Release --parallel --verbose | |
- name: Install (CMake) | |
id: install | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
run: | | |
cmake --install build/ --config Release | |
echo "SDL3_gpu_shadercross_ROOT=${PWD}/prefix" >>${GITHUB_ENV} | |
- name: Package (CPack) | |
id: package | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
run: | | |
cmake --build build/ --target package | |
- name: Verify CMake configuration files | |
if: ${{ always() && steps.install.outcome == 'success' }} | |
run: | | |
cmake -S cmake/test -B cmake_config_build -GNinja \ | |
-DCMAKE_BUILD_TYPE=Release | |
cmake --build cmake_config_build --verbose | |
- uses: actions/upload-artifact@v4 | |
if: ${{ always() && steps.package.outcome == 'success' }} | |
with: | |
if-no-files-found: error | |
name: ${{ matrix.platform.artifact }} | |
path: build/dist/SDL* |