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Link SPIRV-Cross instead of using SDL_LoadObject #97

Link SPIRV-Cross instead of using SDL_LoadObject

Link SPIRV-Cross instead of using SDL_LoadObject #97

Triggered via pull request November 5, 2024 18:19
Status Failure
Total duration 2m 36s
Artifacts 5

main.yml

on: pull_request
Matrix: Build
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2 errors
Windows (MSVC)
Process completed with exit code 1.
Windows (mingw64)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
SDL3_gpu_shadercross-VC-x64
10 MB
SDL3_gpu_shadercross-linux-x64
17.5 MB
SDL3_gpu_shadercross-macos-x64
2.59 MB
SDL3_gpu_shadercross-mingw64
13.9 MB
SDL3_gpu_shadercross-slrsniper
17.9 MB