Link SPIRV-Cross instead of using SDL_LoadObject #90
Workflow file for this run
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name: Build | |
on: [push, pull_request] | |
jobs: | |
Build: | |
name: ${{ matrix.platform.name }} | |
runs-on: ${{ matrix.platform.os }} | |
container: ${{ matrix.platform.container }} | |
defaults: | |
run: | |
shell: ${{ matrix.platform.shell }} | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: Windows (MSVC), os: windows-2019, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' } | |
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' } | |
- { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' } | |
- { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' } | |
- { name: macOS, os: macos-latest, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-x64' } | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Set up Ninja | |
uses: ./.github/actions/setup-ninja | |
if: ${{ !contains(matrix.platform.shell, 'msys2') && !contains(matrix.platform.container, 'steamrt') }} | |
- uses: ilammy/msvc-dev-cmd@v1 | |
if: ${{ matrix.platform.msvc }} | |
with: | |
arch: x64 | |
- name: Set up MSYS2 | |
if: ${{ matrix.platform.shell == 'msys2 {0}' }} | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{ matrix.platform.msystem }} | |
install: >- | |
${{ matrix.platform.msys-env }}-cmake | |
${{ matrix.platform.msys-env }}-gcc | |
${{ matrix.platform.msys-env }}-ninja | |
- name: Set up SDL | |
id: sdl | |
uses: libsdl-org/setup-sdl@main | |
with: | |
cmake-generator: Ninja | |
version: 3-head | |
sdl-test: true | |
shell: ${{ matrix.platform.shell }} | |
discriminator: ${{ matrix.platform.artifact }} | |
- name: Install Linux requirements | |
if: ${{ contains(matrix.platform.os, 'ubuntu') }} | |
run: | | |
# patchelf is needed to fix the runpath of libSDL3.so.0 | |
wget https://github.com/NixOS/patchelf/releases/download/0.18.0/patchelf-0.18.0-x86_64.tar.gz | |
tar xf patchelf-0.18.0-x86_64.tar.gz ./bin/patchelf | |
echo "$PWD/bin" >>$GITHUB_PATH | |
# libxrandr-dev is needed by vulkan-loader | |
sudo apt-get update -y | |
sudo apt-get install -y patchelf libxrandr-dev | |
- name: Install macOS requirements | |
if: ${{ runner.os == 'macOS' }} | |
run: | | |
# bison is needed by vkd3d | |
brew install bison | |
echo "/opt/homebrew/opt/bison/bin" >>$GITHUB_PATH | |
- name: Configure (CMake) | |
run: | | |
cmake -S . -B build -GNinja \ | |
-DSDLGPUSHADERCROSS_STATIC=ON \ | |
-DSDLGPUSHADERCROSS_CLI=ON \ | |
-DSDLGPUSHADERCROSS_WERROR=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL_DEPS=ON \ | |
-DSDLGPUSHADERCROSS_INSTALL_CPACK=ON \ | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build (CMake) | |
id: build | |
run: | | |
cmake --build build --config Release --parallel --verbose | |
- name: Install (CMake) | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
run: | | |
cmake --install build/ --config Release | |
- name: Package (CPack) | |
id: package | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
run: | | |
cmake --build build/ --target package | |
- uses: actions/upload-artifact@v4 | |
if: ${{ always() && steps.package.outcome == 'success' }} | |
with: | |
if-no-files-found: error | |
name: ${{ matrix.platform.artifact }} | |
path: build/dist/SDL* |