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Use SDL3_gpu_shadercross instead of unversioned SDL_gpu_shadercross #28

Use SDL3_gpu_shadercross instead of unversioned SDL_gpu_shadercross

Use SDL3_gpu_shadercross instead of unversioned SDL_gpu_shadercross #28

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (MSVC), os: windows-2019, shell: sh, msvc: true, artifact: 'SDL_gpu_shadercross-VC-x64' }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL_gpu_shadercross-mingw64' }
- { name: Linux, os: ubuntu-20.04, shell: sh, artifact: 'SDL_gpu_shadercross-linux-x64' }
- { name: Macos, os: macos-latest, shell: sh, artifact: 'SDL_gpu_shadercross-macos-x64' }
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Ninja
uses: ./.github/actions/setup-ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') }}
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: x64
- name: Set up MSYS2
if: ${{ matrix.platform.shell == 'msys2 {0}' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-ninja
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
- name: Configure (CMake)
run: |
cmake -S . -B build -GNinja \
-DBUILD_STATIC=ON \
-DBUILD_CLI=ON \
-DENABLE_WERROR=ON \
-DENABLE_INSTALL=ON \
-DENABLE_INSTALL_CPACK=ON \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
id: build
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --install build/ --config Release
- name: Package (CPack)
id: package
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --build build/ --target package
- uses: actions/upload-artifact@v4
if: ${{ always() && steps.package.outcome == 'success' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL*