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[wip] Shaders on the surface of the hand #11

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Commits on May 12, 2014

  1. [wip] Shaders on the surface of the hand

    mrdoob/three.js#4800
    It looks like one strategy might be to add a "custom fragment shader
    chunk" option to MeshLambert, at least as an experiment.  Currently
    stuck getting UVs and vUvs.
    pehrlich committed May 12, 2014
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  2. Zebra hand

    pehrlich committed May 12, 2014
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  3. Show individual bones

    pehrlich committed May 12, 2014
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