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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Label",
"class": "BlinkingLabel",
"language": "GDScript",
"path": "res://lib/BlinkingLabel.gd"
}, {
"base": "Node2D",
"class": "Building",
"language": "GDScript",
"path": "res://assets/Buildings/Building.gd"
}, {
"base": "Button",
"class": "ButtonWithSound",
"language": "GDScript",
"path": "res://scripts/ButtonWithSound.gd"
}, {
"base": "CheckBox",
"class": "CheckBoxWithSound",
"language": "GDScript",
"path": "res://scripts/CheckBoxWithSound.gd"
}, {
"base": "Node2D",
"class": "EndlessSidescroller",
"language": "GDScript",
"path": "res://lib/EndlessSidescroller.gd"
}, {
"base": "Node2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://assets/Enemy/Enemy.gd"
}, {
"base": "Node2D",
"class": "HUD",
"language": "GDScript",
"path": "res://screens/Game/HUD.gd"
}, {
"base": "Control",
"class": "ProgressTiles",
"language": "GDScript",
"path": "res://lib/ProgressTiles.gd"
}, {
"base": "Node",
"class": "Screenshot",
"language": "GDScript",
"path": "res://lib/Screenshot.gd"
}, {
"base": "TextureRect",
"class": "Slideshow",
"language": "GDScript",
"path": "res://lib/Slideshow.gd"
}, {
"base": "Node2D",
"class": "State",
"language": "GDScript",
"path": "res://lib/State.gd"
}, {
"base": "Node2D",
"class": "StateMachine",
"language": "GDScript",
"path": "res://lib/StateMachine.gd"
} ]
_global_script_class_icons={
"BlinkingLabel": "",
"Building": "",
"ButtonWithSound": "",
"CheckBoxWithSound": "",
"EndlessSidescroller": "",
"Enemy": "",
"HUD": "",
"ProgressTiles": "",
"Screenshot": "",
"Slideshow": "",
"State": "",
"StateMachine": ""
}
[application]
config/name="Shoot Em Dead"
run/main_scene="res://screens/Main/Entry.tscn"
boot_splash/image="res://assets/Splash/splash.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
config/version="0.1.0"
[autoload]
Constants="*res://scripts/Constants.gd"
Settings="*res://scripts/Settings.gd"
ScrollSpeedController="*res://scripts/ScrollSpeedController.gd"
SoundPlayer="*res://scripts/SoundPlayer.gd"
MusicPlayer="*res://lib/MusicPlayer.gd"
[debug]
gdscript/warnings/unsafe_property_access=true
gdscript/warnings/unsafe_method_access=true
gdscript/warnings/unsafe_cast=true
gdscript/warnings/unsafe_call_argument=true
[display]
window/size/width=640
window/size/height=360
window/size/test_width=1280
window/size/test_height=720
mouse_cursor/custom_image="res://assets/cursor.png"
mouse_cursor/custom_image_hotspot=Vector2( 18, 19 )
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_screenshot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777253,"unicode":0,"echo":false,"script":null)
]
}
bomb={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
[locale]
translations=PoolStringArray( "res://locale/localization.de.translation", "res://locale/localization.en.translation" )
[rendering]
quality/2d/use_pixel_snap=true