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data: adjust extra head mesh for braid
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This makes Lara's head in the T-rex death animation match the braid,
similar to her normal head edits.

Resolves LostArtefacts#1549.
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lahm86 committed Sep 29, 2024
1 parent 82bfe16 commit 5c170e7
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Showing 4 changed files with 9 additions and 2 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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- fixed crash in the `/set` console command (regression from 4.4)
- fixed toggling fullscreen not always saving (regression from 4.4)
- fixed main menu music volume when exiting while underwater with certain music settings (#1540, regression from 4.4)
- fixed Lara's head not matching the braid if in use when she is killed by the T-rex (#1549)

## [4.4](https://github.com/LostArtefacts/TR1X/compare/4.3-102-g458cd96...4.4) - 2024-09-20
- added `/exit` command (#1462)
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9 changes: 7 additions & 2 deletions GAMEFLOW.md
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<td>
<code>braid.bin</code>
</td>
<td rowspan="3">
<td rowspan="4">
Injects a braid when the option for it is enabled. This also edits Lara's
head meshes (object 0 and object 4) to make the braid fit better. A golden
braid is also provided for the Midas Touch animation. Again, different
files are needed to cater for mesh differences between cutscene and normal
levels.
levels. The Lost Valley file comprises a head mesh edit for object 5 only.
</td>
</tr>
<tr valign="top">
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<code>braid_cut2_cut4.bin</code>
</td>
</tr>
<tr valign="top">
<td>
<code>braid_valley.bin</code>
</td>
</tr>
<tr valign="top">
<td>
<code>cistern_plants.bin</code>
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1 change: 1 addition & 0 deletions data/ship/cfg/TR1X_gameflow.json5
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"type": "normal",
"music": 57,
"injections": [
"data/injections/braid_valley.bin",
"data/injections/valley_itemrots.bin",
"data/injections/valley_skybox.bin",
"data/injections/valley_textures.bin",
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Binary file added data/ship/data/injections/braid_valley.bin
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