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and finally some doc changes
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koenderks committed Oct 10, 2022
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4 changes: 2 additions & 2 deletions R/canvas_flame.R
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#' @param background a character specifying the color used for the background.
#' @param iterations a positive integer specifying the number of iterations of the algorithm.
#' @param zoom a positive value specifying the amount of zooming.
#' @param resolution resolution of the artwork in pixels per row/column. Increasing the resolution increases the quality of the artwork but also increases the computation time exponentially.
#' @param variations an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. See the details section for more information about possible variations.
#' @param resolution resolution of the artwork in pixels per row/column. Increasing the resolution does not increases the computation time of this algorithm.
#' @param variations an integer (vector) specifying the variations to be included in the flame. The default \code{0} includes only a linear variation. Including multiple variations increases the computation time. See the details section for more information about possible variations.
#' @param blend logical. Whether to blend the variations (\code{TRUE}) or pick a unique variation in each iteration (\code{FALSE}). \code{blend = TRUE} significantly increases computation time.
#' @param weighted logical. Whether to weigh the functions and the variations (\code{TRUE}) or pick a unique function and equally weigh all variations in each iteration (\code{FALSE}). \code{weighted = TRUE} significantly increases the computation time.
#' @param display a character indicating how to display the flame. \code{colored} (the default) displays colors according to which function they originate from. \code{logdensity} plots a gradient using the log density of the pixel count.
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4 changes: 2 additions & 2 deletions man/canvas_flame.Rd

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