-
Notifications
You must be signed in to change notification settings - Fork 1.1k
How to save the data
kytooooo edited this page Jun 30, 2019
·
5 revisions
Normally we save player's data to the database when the player signs out or by a schedule.
If you want to know the details about this process, please see the functions below(plz search it in your project<NFDBNet_ServerModule>):
void OnRequireRoleListProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen);
void OnCreateRoleGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen);
void OnDeleteRoleGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen);
void OnLoadRoleDataProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen);
void OnSaveRoleDataProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen);