OSU CSE 3902 Interactive Systems Project: The Legend of Zelda NES
Team JalPals
Microsoft .NET MonoGame framework
- Movement: WASD and arrow keys
- Sword: Spacebar
- Magic Rod: Z
- Use Equipped Item: B
- Use Fireball (extra): 4
- Open/Close Menu: Enter
- Switch Items: Arrow keys
- Equip Item: E
- Quit: Q
- Reset game: R
- Some enemies can exit via the door, which will prevent items from spawning since you can't kill them all
- Transitions: Link spawns too far into the room sometimes when transitioning rooms
- Can go around bomb rooms and the texture won't change if you don't bomb it
- Keys appear in Link's inventory
- Moveable blocks sometimes don't complete their transition (due to collision)
(for navigating game easier)
- Use fireballs to clear until you get a bow or boomerang
- Kill enemies for the chance to drop items/hearts
- Use the bomb to open secret doors
(things included for demo purposes)
- Bow in first room will normally only be in stairs room
- Survival room (replacement for basement) is normally only accessible from stairs