A minecraft-esque voxel engine rendering prototype made using the Bevy game engine.
Chunk are rendered using a triangle mesh per chunk. Chunks are greedily meshed.
Meshing and generation tasks are using bevy's AsyncComputeTaskPool
to dispatch tasks across frame to prevent frame stuttering.
Performance is okayish (~100fps on a 1060 + 8th gen intel on release mode) with default render distance (16 chunks) altough mesh stitching could allow this to go even higher up.
Also don't go under the world.
vx_bevy_gen.mp4
This uses the awesome block-mesh crate which handles greedy meshing.