Game made with coffeescript
over <canvas>
.
Changes to the code can be made to the files in the coffee
dir and then compiled to javascript calling the next command over the console coffee -cj ./js/main.js ./coffee/*
The only third party libraries being used are FontAwesome and jQuery, for icons and dom manipulation. As they are served through a cdn, local instances of the game must be running on a local http server. Python's SimppleHttpServer seems to be one of the easiest choices, just run python -m SimpleHTTPServer 8080
and the go to http://localhost:8080/
- Avoid hacky turnback (pressing two arrows almost instantaneously)
- Levels
- Touch events
- Social sharing
- Portals?