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Achievements
Johann Martinache edited this page Nov 20, 2013
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Please note than achievements require to be identified.
All these methods have a additional argument "bSync" which allow to do synchonous call.
By default, all calls are asynchronous.
###Opening the achievements list: import fr.hyperfiction.playservices.Achievements; Achievements.open( );
###Unlocking an achievement: Achievements.unlockAchievement( "ACHIEVEMENTS_ID" );
###Revealing a hidden achievement: Achievements.revealAchievement( "ACHIEVEMENTS_ID" );
###For multi steps achievements: Achievements.increment( "ACHIEVEMENTS_ID" , stepInc ); The achievement will be unlocked automatically when the required number of steps is found.