Skip to content
Johann Martinache edited this page Nov 20, 2013 · 1 revision

Please note than achievements require to be identified.

All these methods have a additional argument "bSync" which allow to do synchonous call.

By default, all calls are asynchronous.

###Opening the achievements list: import fr.hyperfiction.playservices.Achievements; Achievements.open( );

###Unlocking an achievement: Achievements.unlockAchievement( "ACHIEVEMENTS_ID" );

###Revealing a hidden achievement: Achievements.revealAchievement( "ACHIEVEMENTS_ID" );

###For multi steps achievements: Achievements.increment( "ACHIEVEMENTS_ID" , stepInc ); The achievement will be unlocked automatically when the required number of steps is found.

Clone this wiki locally