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Aldelwick Library

About this project

This project was made as the assessment for a course on 2D Game Development given by Isaac Pante (Faculty of Arts, University of Lausanne). The aim was to make an academic topic accessible and understandable through a game.

The idea behind Aldelwick Library was to create a puzzle-type game that would replicate the experience of transcribing manuscripts. After a tutorial, the player is expected to type down the transcription of a simple manuscript page. The game takes place in a fantasy-like world in order to take inspiration from medieval manuscripts while simplifying them.

Aldelwick Library Screencap


How to start

  1. Download or clone this repository through GitHub or GitHub Desktop.
  2. If node is not installed on your machine, you may need to install it through one of the methods listed on this page.
  3. Open the repository in a code editor such as Visual Studio Code.
  4. Run index.html in a browser through a live server. This can be done through the Live Server extension in Visual Studio Code.

Sources and Credits

Script

Two manuscripts were used as inspirations for the script (handwriting) used in the game:

  • London, British Library, Harley 535, a fifteenth-century manuscript.
  • National Library of Scotland, Advocates MS 19.2.1 or The Auchinleck Manuscript, a fourteenth-century London manuscript, available online here

The Cambridge History of The Book in Britain, Volume 2, 1100-1400 (Nigel Morgan and Rodney M. Thompson, eds., Cambridge UP, 2008) was also helpful in creating the script for the game.

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