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led and ledbar widget to visualize binary data
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package main | ||
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import ( | ||
"image/color" | ||
"time" | ||
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"fyne.io/fyne/v2/app" | ||
"fyne.io/fyne/v2/container" | ||
xwidget "fyne.io/x/fyne/widget" | ||
) | ||
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var ( | ||
counter1 int | ||
ledbar1 *xwidget.LedBar | ||
ledbar2 *xwidget.LedBar | ||
) | ||
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func run() { | ||
for { | ||
counter1 += 1 | ||
ledbar1.Set(counter1 & 0xFF) | ||
ledbar2.Set(^(counter1 & 0xFF)) | ||
time.Sleep(time.Millisecond * 350) | ||
} | ||
} | ||
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func main() { | ||
a := app.New() | ||
w := a.NewWindow("Led") | ||
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ledbar1 = xwidget.NewLedBar([]string{"BIT7", "BIT6", "BIT5", "BIT4", "BIT3", "BIT2", "BIT1", "BIT0"}) | ||
ledbar2 = xwidget.NewLedBar([]string{"BIT7", "BIT6", "BIT5", "BIT4", "BIT3", "BIT2", "BIT1", "BIT0"}) | ||
ledbar2.SetOnColor(color.RGBA{0, 255, 0, 255}) | ||
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c := container.NewVBox(ledbar1, ledbar2) | ||
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w.SetContent(c) | ||
go run() | ||
w.ShowAndRun() | ||
} |
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package widget | ||
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import ( | ||
"image/color" | ||
"log" | ||
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"fyne.io/fyne/v2" | ||
"fyne.io/fyne/v2/canvas" | ||
"fyne.io/fyne/v2/container" | ||
"fyne.io/fyne/v2/widget" | ||
) | ||
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var defaultLedOnColor color.Color = color.RGBA{255, 0, 0, 255} | ||
var defaultLedOffColor color.Color = color.RGBA{120, 120, 120, 255} | ||
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type ledRenderer struct { | ||
led *Led | ||
circle *canvas.Circle | ||
text *canvas.Text | ||
} | ||
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func (h *ledRenderer) MinSize() fyne.Size { | ||
log.Println(h.led.Size()) | ||
return fyne.NewSize(h.led.Size().Width, h.led.Size().Height) | ||
} | ||
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func (h *ledRenderer) Layout(_ fyne.Size) { | ||
h.circle.Resize(fyne.NewSize(h.led.MinSize().Width, h.led.MinSize().Width)) | ||
pos := fyne.NewPos( | ||
(h.led.MinSize().Width-h.text.MinSize().Width)/2, | ||
h.led.MinSize().Height-h.text.MinSize().Height, | ||
) | ||
h.text.Move(pos) | ||
} | ||
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func (h *ledRenderer) Destroy() { | ||
} | ||
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func (h *ledRenderer) Objects() []fyne.CanvasObject { | ||
return []fyne.CanvasObject{h.circle, h.text} | ||
} | ||
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func (h *ledRenderer) Refresh() { | ||
h.circle.FillColor = h.led.getLedColor() | ||
canvas.Refresh(h.circle) | ||
} | ||
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type Led struct { | ||
widget.BaseWidget | ||
state bool | ||
text string | ||
OnColor color.Color | ||
offColor color.Color | ||
} | ||
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// NewMap creates a new instance of the map widget. | ||
func NewLed(text string) *Led { | ||
m := &Led{ | ||
state: false, | ||
text: text, | ||
OnColor: defaultLedOnColor, | ||
offColor: defaultLedOffColor, | ||
} | ||
m.ExtendBaseWidget(m) | ||
return m | ||
} | ||
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func (w *Led) getLedColor() color.Color { | ||
if w.state { | ||
return w.OnColor | ||
} else { | ||
return w.offColor | ||
} | ||
} | ||
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func (w *Led) MinSize() fyne.Size { | ||
return fyne.NewSize(30, 45) | ||
} | ||
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func (w *Led) Set(state bool) { | ||
w.state = state | ||
w.Refresh() | ||
} | ||
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// CreateRenderer returns the renderer for this widget. | ||
// A map renderer is simply the map Raster with user interface elements overlaid. | ||
func (m *Led) CreateRenderer() fyne.WidgetRenderer { | ||
circ0 := canvas.NewCircle(defaultLedOffColor) | ||
circ0.StrokeColor = color.Black | ||
circ0.StrokeWidth = 3 | ||
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text0 := canvas.NewText(m.text, color.Black) | ||
text0.TextSize = 10 | ||
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r := &ledRenderer{led: m, circle: circ0, text: text0} | ||
return r | ||
} | ||
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type LedBar struct { | ||
widget.BaseWidget | ||
texts []string | ||
leds []fyne.CanvasObject | ||
} | ||
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func NewLedBar(texts []string) *LedBar { | ||
m := &LedBar{texts: texts} | ||
m.ExtendBaseWidget(m) | ||
m.makeLeds() | ||
return m | ||
} | ||
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func (m *LedBar) makeLeds() { | ||
m.leds = make([]fyne.CanvasObject, len(m.texts)) | ||
for i := 0; i < len(m.texts); i++ { | ||
m.leds[i] = NewLed(m.texts[i]) | ||
} | ||
} | ||
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func (m *LedBar) CreateRenderer() fyne.WidgetRenderer { | ||
c := container.NewHBox(m.leds...) | ||
return widget.NewSimpleRenderer(c) | ||
} | ||
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func (m *LedBar) SetOnColor(c color.Color) { | ||
for i := 0; i < len(m.leds); i++ { | ||
m.leds[i].(*Led).OnColor = c | ||
} | ||
} | ||
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func (w *LedBar) Set(state int) { | ||
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var l int = len(w.texts) - 1 | ||
var b int = 1 | ||
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for i := 0; i < len(w.texts); i++ { | ||
if (state & b) == b { | ||
w.leds[l-i].(*Led).Set(true) | ||
} else { | ||
w.leds[l-i].(*Led).Set(false) | ||
} | ||
b <<= 1 | ||
} | ||
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w.Refresh() | ||
} |