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sokol_gfx.h: introduce separate sampler objects #842
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…hardwired per shader stage
… mandatory in all backends
…simgui_imtextureid()
…lows depth textures to be sampled)
warning:: `unsafeAddr` is a deprecated alias for `addr`, use `addr` instead.
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Bindgen updates for zig-0.11.0, and make bindgen output zig fmt compatible.
floooh
changed the title
[Draft] sokol_gfx.h: introduce separate sampler objects
sokol_gfx.h: introduce separate sampler objects
Jul 17, 2023
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Add separate sampler objects, some additional renaming (more in line with WebGPU conventions).
TODO:
if (@available(...))
stuff work with Zigpre-separate-samplers
in:blog post?new sample which fetches samples from an MSAA texture (???)(won't work on the GL backend anyway, better to wait with this after the WebGPU backend is finished)sokol_debugtext.h(no public API changes)sokol_fontstash.h(no public API changes)What's new:
sg_desc.mtl_force_managed_storage_mode
config boolean to force managed storage mode on macOS devices (mainly useful for debugging)nk_image_handle(snk_nkhandle(img, smp))
to create a Nuklear image handle!