Software Engineer and Composer
- Human Coder, École 42, 42SP, São Paulo, 2023. 000013-2023.
- Peer-Evaluation experience in Unix, C, C++, K8s, and Web frameworks.
- Developed:
- Real-time multiplayer game with socials (chats, user profiles, invites, and roles).
- HTTP 1.1 compliant server with CGI; C++98.
- Shell emulator; C.
- Ray tracer; C.
- Re-wrote C++ STL library and libc.
- All projects fully functional, no use of external libraries, crash and leak free, score 97+.
- Common-core completed. Opened ongoing specializations.
- Expertises: C, C++, OOP, STL, JavaScript, Bash, Docker, Git, Unix, Linux, HTTP, JSON, HTML, CSS, Vim.
- Studies include: Assembly, Python, Kubernetes, Microservices, Virtual Machines, Node, Angular, SQL, Javascript, TypeScript, Grafana, Minikube, CMake, Multi-Threading, Algorithms, Network and System Administration.
- Availability to learn on demand.
- Bachelor of Music Composition, FASM, 2006.
- Mars.War, Symphonic Orchestra, 2004. Contemplated by Gilberto Mendes 39th New Music Festival.
- Composed and produced music for education, advertising, series, and films.
- Editing of physical and digital interactive books. Plus animation.
- Participated in scholarships; concert music festivals; and courses.
- Studio Director, Iran do Espírito Santo (2014 - 2016). CAD projects for complex sculptures and installations.
- Consultant and Coordinator, Editora Irmãos Vitale (2007 - 2009). Activities on printed music, and copyrighting.
- Member of Cubo^3 Experimental Art Collective: hand made instruments with real time electronics.
- Other works: Autonomous; Graphic Animation; 3D modeling; Sales; Site and Web Store Development; Technical Services.
- Arts & Generative Algorithms;
- Deep Learning & its application in science and art;
- Music & Audio Composition and interactivity;
- (fluent English)