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Splat (Tracking) #59

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Splat (Tracking) #59

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someone2639
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This will allow code to be shiftable much more easily, as well as making symbol renamings and file organization painless.

symbol_addrs done; split works up to ovl3

splitting works; git repo cleanup

backup current source and asm folders

Move makefile too we're rewriting that

new makefile, labeled yaml
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This will happen in 3 phases:

  • Phase 1 will get the game matching with splat
  • Phase 2 will port over all the existing progress to this branch
  • Phase 3 will clean up all traces of the old build system

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