Skip to content

eric-s-s/dice-tables

Repository files navigation

https://travis-ci.org/eric-s-s/dice-tables.svg?branch=master https://coveralls.io/repos/github/eric-s-s/dice-tables/badge.svg?branch=master

dicetables v4.0.1

Calculate the Combinations For Any Set of Dice

Have you ever wondered what the chances were for killing that 25 hp creature with your lvl-5 fireball? Of course you have(it's 3.24%. Good luck with that). What about if you could use your loaded dice that roll 6 twice as often. We've got you covered (still only a 10% chance). Want to make sure you'll win a bet on a number spread for DND dice randomly grabbed from a bag? No problem("i'll bet you can't roll 150-200 on 7D4, 4D8, 5D12 and 4D20" ... because it's a 0.3% chance). Ever wondered what would happen if you flipped a coin a thousand times? (Your chance of flipping heads more than 600 times is 0.000000009%.)

Impress your friends. Wow the gender of your choice - with .... DICETABLES!!!

Getting Started

This module has no dependencies and no requirements. So to get started, simply:

$ pip install dicetables

or:

$ git clone https://github.com/eric-s-s/dice-tables.git
$ cd dice-tables
$ python setup.py install

The basic objects to use are DiceTable or DetailedDiceTable, and any of the dice classes. They are:

  • Die
  • ModDie
  • WeightedDie
  • ModWeightedDie
  • Modifier
  • StrongDie
  • Exploding
  • ExplodingOn
  • BestOfDicePool
  • WorstOfDicePool
  • UpperMidOfDicePool
  • LowerMidOfDicePool

for details about the dice, see The Dice. for details about the dice-tables see DiceTable and DetailedDiceTable

These are all immutable objects. When you add dice to a DiceTable, it returns a new object and doesn't alter the original. Use the DiceTable.new() class method to create an empty DiceTable.

>>> import dicetables as dt
>>> empty = dt.DiceTable.new()
>>> empty
<DiceTable containing []>
>>> empty.add_die(dt.Die(6), times=10)
<DiceTable containing [10D6]>
>>> empty
<DiceTable containing []>
>>> table = empty.add_die(dt.Die(4), times=3)
>>> table = table.add_die(dt.Die(10), times=5)
>>> table.get_list()
[(Die(4), 3), (Die(10), 5)]
>>> print(table.get_dict())  # This is each roll and how many times it occurs.
{8: 1,
 9: 8,
 10: 36,
 11: 120,
 12: 327,
 ...
 ...
 55: 3072,
 56: 1608,
 57: 768,
 58: 327,
 59: 120,
 60: 36,
 61: 8,
 62: 1}

To get more detailed information, use EventsCalculations. It can get the mean, stddev, a nice string of the combinations, points and axes for graphing, and stats for any set of rolls.

>>> calculator = dt.EventsCalculations(table)
>>> calculator.mean()
35.0
>>> calculator.stddev(decimal_place=8)
6.70820393
>>> calculator.stats_strings(list(range(8, 20)) + [35] + list(range(50, 63)))
StatsStrings(query_values='8-19, 35, 50-62',
             query_occurrences='515,778',
             total_occurrences='6,400,000',
             one_in_chance='12.41',
             pct_chance='8.059')
>>> calculator.percentage_points()
[(8, 1.5624999999999997e-05),
 (9, 0.00012499999999999998),
 (10, 0.0005625),
 ...
 (59, 0.001875),
 (60, 0.0005625),
 (61, 0.00012499999999999998),
 (62, 1.5624999999999997e-05)]
>>> big_table = dt.DetailedDiceTable.new().add_die(dt.Die(6), 1000)
>>> print(big_table.calc.full_table_string())  # DetailedDiceTable owns an EventsCalculations
1000: 1
1001: 1,000
1002: 500,500
1003: 1.672e+8
1004: 4.192e+10
1005: 8.417e+12
...
3513: 1.016e+776
3514: 1.012e+776
3515: 1.007e+776
3516: 1.001e+776
3517: 9.957e+775
3518: 9.898e+775
...
5998: 500,500
5999: 1,000
6000: 1

You can now roll events with a Roller

>>> events = dt.DiceTable.new().add_die(dt.Die(6))
>>> roller = dt.Roller(events)
>>> roller.roll() in [1, 2, 3, 4, 5, 6]
True

That should get you started. For details see http://dice-tables.readthedocs.io/en/latest/

and the github repository at https://github.com/eric-s-s/dice-tables

ChangeLog

v4.0.2

fixed bug in Parser. Before Parser().parse_die("Die(1, 2, 3)") returned Die(1). Now, it raises a ParserError. Parser().parse_die("ModDie(1, 2, modifier=3") also raises ParserError as does not enough arguments.

v4.0.0

Breaking change again!

Revamped DicePools and the Parser.

Dice Pools

BestOfDicePool, WorstOfDicePool, UpperMidOfDicePool and LowerMidOfDicePool are now ProtoDie wrappers around a DicePool object. DicePool(Die(6), 4) is now a non-IntegerEvents object. It is immutable and can get passed around to various DicePoolCollection objects which are ProtoDie. So now it is:

>>> import dicetables as dt
>>> pool = dt.DicePool(dt.Die(6), 4)
>>> best_of = dt.BestOfDicePool(pool=pool, select=3)
>>> worst_of = dt.BestOfDicePool(pool=pool, select=3)
>>> super_best_of = dt.BestOfDicePool(pool=pool, select=1)
Parser

The parser now takes a LimitChecker object. This defaults to a NoOpLimitChecker which doesn't check limits and there's a class method to make a parser with a useful limit checker that is the same as the old behavior. You can pass in your own limit checker provided that it inherits from dicetables.tools.limit_checker.AbstractLimitChecker.

>>> from dicetables import Parser, Die, LimitsError
>>> no_limit = Parser()
>>> Die(1000) == no_limit.parse_die("Die(1000)")
True
>>> limited = Parser.with_limits()
>>> limited.parse_die("Die(1000)")
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
LimitsError: Max die_size: 500
v3.0.0

Breaking change! Python 2 is no longer supported

Type hints have been added!

v2.6.0
  • added Roller
v2.5.0
  • added DicePool die objects:
    • BestOfDicePool
    • WorstOfDicePool
    • UpperMidOfDicePool
    • LowerMidOfDicePool
  • Parser().add_die_size_limit_kwarg and Parser().add_explosions_limit_kwarg are removed. Use Parser().add_limits_kwarg
from v2.4.0 to v2.4.4
  • fixed error where parse_die_within_limits failed when using default values for dice.
  • Parser can parse strings with leading and trailing whitespaces.
  • parse_die_within_limits now raises LimitsError
  • added max_power_for_commaed option to EventsCalculations.full_table_string.
  • added max_power_for_commaed and min_power_for_fixed_pt to EventsCalculations.stats_strings.
since v2.2.0
  • Improved ExplodingOn speed.
  • Added parse_die_within_limits function to parser. Also added limit values. Changed getters to properties.
since v2.1.0
  • EventsCalculations added functions log10_points and log10_axes
  • New dice: Exploding(other_die, explosions=2), ExplodingOn(other_die, explodes_on, explosions=2)
  • see The Dice. and Events info for details
  • New object: Parser - It converts strings to dice objects.