Have you ever wondered what the chances were for killing that 25 hp creature with your lvl-5 fireball? Of course you have(it's 3.24%. Good luck with that). What about if you could use your loaded dice that roll 6 twice as often. We've got you covered (still only a 10% chance). Want to make sure you'll win a bet on a number spread for DND dice randomly grabbed from a bag? No problem("i'll bet you can't roll 150-200 on 7D4, 4D8, 5D12 and 4D20" ... because it's a 0.3% chance). Ever wondered what would happen if you flipped a coin a thousand times? (Your chance of flipping heads more than 600 times is 0.000000009%.)
Impress your friends. Wow the gender of your choice - with .... DICETABLES!!!
This module has no dependencies and no requirements. So to get started, simply:
$ pip install dicetables
or:
$ git clone https://github.com/eric-s-s/dice-tables.git
$ cd dice-tables
$ python setup.py install
The basic objects to use are DiceTable or DetailedDiceTable, and any of the dice classes. They are:
- Die
- ModDie
- WeightedDie
- ModWeightedDie
- Modifier
- StrongDie
- Exploding
- ExplodingOn
- BestOfDicePool
- WorstOfDicePool
- UpperMidOfDicePool
- LowerMidOfDicePool
for details about the dice, see The Dice. for details about the dice-tables see DiceTable and DetailedDiceTable
These are all immutable objects. When you add dice to a DiceTable, it returns a new object and
doesn't alter the original. Use the DiceTable.new()
class method to create an empty DiceTable.
>>> import dicetables as dt
>>> empty = dt.DiceTable.new()
>>> empty
<DiceTable containing []>
>>> empty.add_die(dt.Die(6), times=10)
<DiceTable containing [10D6]>
>>> empty
<DiceTable containing []>
>>> table = empty.add_die(dt.Die(4), times=3)
>>> table = table.add_die(dt.Die(10), times=5)
>>> table.get_list()
[(Die(4), 3), (Die(10), 5)]
>>> print(table.get_dict()) # This is each roll and how many times it occurs.
{8: 1,
9: 8,
10: 36,
11: 120,
12: 327,
...
...
55: 3072,
56: 1608,
57: 768,
58: 327,
59: 120,
60: 36,
61: 8,
62: 1}
To get more detailed information, use EventsCalculations. It can get the mean, stddev, a nice string of the combinations, points and axes for graphing, and stats for any set of rolls.
>>> calculator = dt.EventsCalculations(table)
>>> calculator.mean()
35.0
>>> calculator.stddev(decimal_place=8)
6.70820393
>>> calculator.stats_strings(list(range(8, 20)) + [35] + list(range(50, 63)))
StatsStrings(query_values='8-19, 35, 50-62',
query_occurrences='515,778',
total_occurrences='6,400,000',
one_in_chance='12.41',
pct_chance='8.059')
>>> calculator.percentage_points()
[(8, 1.5624999999999997e-05),
(9, 0.00012499999999999998),
(10, 0.0005625),
...
(59, 0.001875),
(60, 0.0005625),
(61, 0.00012499999999999998),
(62, 1.5624999999999997e-05)]
>>> big_table = dt.DetailedDiceTable.new().add_die(dt.Die(6), 1000)
>>> print(big_table.calc.full_table_string()) # DetailedDiceTable owns an EventsCalculations
1000: 1
1001: 1,000
1002: 500,500
1003: 1.672e+8
1004: 4.192e+10
1005: 8.417e+12
...
3513: 1.016e+776
3514: 1.012e+776
3515: 1.007e+776
3516: 1.001e+776
3517: 9.957e+775
3518: 9.898e+775
...
5998: 500,500
5999: 1,000
6000: 1
You can now roll events with a Roller
>>> events = dt.DiceTable.new().add_die(dt.Die(6))
>>> roller = dt.Roller(events)
>>> roller.roll() in [1, 2, 3, 4, 5, 6]
True
That should get you started. For details see http://dice-tables.readthedocs.io/en/latest/
and the github repository at https://github.com/eric-s-s/dice-tables
fixed bug in Parser. Before Parser().parse_die("Die(1, 2, 3)") returned Die(1). Now, it raises a ParserError. Parser().parse_die("ModDie(1, 2, modifier=3") also raises ParserError as does not enough arguments.
Breaking change again!
Revamped DicePools and the Parser.
BestOfDicePool, WorstOfDicePool, UpperMidOfDicePool and LowerMidOfDicePool are now ProtoDie
wrappers around a DicePool object. DicePool(Die(6), 4)
is now a non-IntegerEvents
object. It is immutable and can get passed around to various DicePoolCollection objects which
are ProtoDie. So now it is:
>>> import dicetables as dt
>>> pool = dt.DicePool(dt.Die(6), 4)
>>> best_of = dt.BestOfDicePool(pool=pool, select=3)
>>> worst_of = dt.BestOfDicePool(pool=pool, select=3)
>>> super_best_of = dt.BestOfDicePool(pool=pool, select=1)
The parser now takes a LimitChecker object. This defaults to a NoOpLimitChecker
which doesn't check limits and there's a class method to make a parser with a useful
limit checker that is the same as the old behavior. You can pass in your own limit
checker provided that it inherits from
dicetables.tools.limit_checker.AbstractLimitChecker
.
>>> from dicetables import Parser, Die, LimitsError
>>> no_limit = Parser()
>>> Die(1000) == no_limit.parse_die("Die(1000)")
True
>>> limited = Parser.with_limits()
>>> limited.parse_die("Die(1000)")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
LimitsError: Max die_size: 500
Breaking change! Python 2 is no longer supported
Type hints have been added!
- added Roller
- added DicePool die objects:
- BestOfDicePool
- WorstOfDicePool
- UpperMidOfDicePool
- LowerMidOfDicePool
- Parser().add_die_size_limit_kwarg and Parser().add_explosions_limit_kwarg are removed. Use Parser().add_limits_kwarg
- fixed error where parse_die_within_limits failed when using default values for dice.
- Parser can parse strings with leading and trailing whitespaces.
- parse_die_within_limits now raises LimitsError
- added max_power_for_commaed option to EventsCalculations.full_table_string.
- added max_power_for_commaed and min_power_for_fixed_pt to EventsCalculations.stats_strings.
- Improved ExplodingOn speed.
- Added parse_die_within_limits function to parser. Also added limit values. Changed getters to properties.
- EventsCalculations added functions log10_points and log10_axes
- New dice: Exploding(other_die, explosions=2), ExplodingOn(other_die, explodes_on, explosions=2)
- see The Dice. and Events info for details
- New object: Parser - It converts strings to dice objects.