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A demo of two-handed XR interactions built in Unity

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emilyslouie/xri-two-hands

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xri-two-hands

This project was created for Unity's Hackweek 2021. I worked in a team to prototype custom scripts to enable Dynamic Attach Points, and Multi Grabbable Objects that create more realistic two-handed interactions.

Personally, I worked on creating a bow and arrow interaction, as well as a hockey stick interaction. I also helped iterate on the custom scripts to allow for more flexibility when creating two-handed interactions. I also worked on creating custom animated hands to simulate grabbing and trigger interactions.

Below is a demo of all the interactions featured in this repo:

hw21-1180-xr-interaction-with-two-hands.mp4

You can try it yourself on Oculus Quest 2 by downloading the build here.

Moving forward, I hope to integrate some of these concepts and ideas into future projects to create more realistic and flexible interactions in XR.

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A demo of two-handed XR interactions built in Unity

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