Android3D is a almost pure native OpenGL ES 2.0 rending library using on Android platform.
How to configure eclipse to build.
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install Android SDK, Android NDK and CDT.
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add NDK_ROOT to your path environment.
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run build_native.sh to get 3rd party library and use ndk-build to build native code.
If you use windows, you should set up ndk-build environment.
Use Adnroid NDK in eclipse
--Right click the Android3D project in eclipse, then Properties->C/C++ Build->Build Variables
->Add, the variable name is: NDK_ROOT, Value: (your NDK root path, for example:/usr/eaglewangy/android-ndk-r8b)
<img src=http://s12.sinaimg.cn/large/6453bedegd12ec30916fb&690" alt="Snapshort" height="360" width="240">