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Store users in session #231

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Store users in session #231

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Commits on Sep 18, 2024

  1. Store session in socket.data

    This will allow us to fetch the session later by accessing the
    socket.data object in the server or client.
    We no longer autoconnect but only connect once a user has submitted
    their name. This prevents users being added to the session before they
    have comitted to the game. This allows users to retain their gamestate
    if their connection drops for any reason.
    This is following the guidance outlined here:
    https://socket.io/get-started/private-messaging-part-1/
    
    Co-authored-by: Ynda Jas <[email protected]>
    Co-authored-by: George Eaton <[email protected]>
    Co-authored-by: Liz Daly <[email protected]>
    3 people authored and rich committed Sep 18, 2024
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  2. Extract addPlayerHandler

    We want this logic in two places - when a player clicks join game
    (listening to the 'players:post') event and when restoring session of a
    previously joined player. It makes sense to abstract it to a function. I
    think it would be good if we extracted all event handlers like this to
    improve readability.
    rich committed Sep 18, 2024
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  3. Add a session storage

    This will be used to store sessions serverside.
    This could be replaced by something like Redis or SQLite in future but
    this class is good enough for now.
    We save the session on connection and disconnection so it should always
    be up to date
    Gweaton authored and rich committed Sep 18, 2024
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  4. Save the sessionId clientside

    We need a way for users to reconnect to their serverside session if
    their connection drops or they leave the page and return.
    We use sessionStorage so that the session is not shared across tabs as
    it would be for localStorage.
    We receive the "session:set" event from the server which tells us the
    server has save the session and now it's time for the client to do the
    same.
    We use the "DOMContentLoaded" event to attempt to read the sessionId
    from localStorage, if it exists then we connect. If it doesn't exist the
    user will have to manually connect by entering their name.
    
    Co-authored-by: Ynda Jas <[email protected]>
    Co-authored-by: George Eaton <[email protected]>
    Co-authored-by: Liz Daly <[email protected]>
    4 people committed Sep 18, 2024
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  5. Replace socketId with sessionId

    Now we have a reliable way of tracking users we can use it across the
    app.
    
    Co-authored-by: Liz Daly <[email protected]>
    Co-authored-by: Rich James <[email protected]>
    Co-authored-by: George Eaton <[email protected]>
    4 people committed Sep 18, 2024
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