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scripts.drawthings.ai |
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[ | ||
{ | ||
"name": "Creative Upscale", | ||
"file": "creative-upscale.js", | ||
"author": "Liu Liu", | ||
"description": "Generate up to 4x upscaled image from the input with crisp details.", | ||
"tags": [ | ||
"image-to-image" | ||
] | ||
}, | ||
{ | ||
"name": "SD Ultimate Upscale", | ||
"file": "sd-ultimate-upscale.js", | ||
"author": "Gong Chen", | ||
"description": "Generate high-quality, high-resolution images from low-resolution inputs, while preserving fine details and textures.", | ||
"tags": [ | ||
"image-to-image" | ||
] | ||
} | ||
] |
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//@api-1.0 | ||
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const userSelection = requestFromUser("User Selection", "", function() { | ||
return [ | ||
this.section("Upscale Factor", "This determines many times we should upscale the image. For example, 400% requires us to upscale the image twice.", [ | ||
this.segmented(1, ["200%", "400%"]) | ||
]) | ||
]; | ||
}); | ||
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const configuration = pipeline.configuration; | ||
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pipeline.downloadBuiltins(["4x_ultrasharp_f16.ckpt"]); | ||
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configuration.strength = 0; | ||
configuration.upscaler = "4x UltraSharp"; | ||
pipeline.run({configuration: configuration}); | ||
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const tileSrc = canvas.saveImageSrc(true); | ||
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pipeline.downloadBuiltins(["controlnet_tile_1.x_v1.1_f16.ckpt", "juggernaut_reborn_q6p_q8p.ckpt", "add_more_details__detail_enhancer___tweaker__lora_f16.ckpt", "sdxl_render_v2.0_lora_f16.ckpt", "tcd_sd_v1.5_lora_f16.ckpt"]); | ||
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const imageRect = canvas.boundingBox; | ||
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const baseZoom = canvas.canvasZoom; | ||
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configuration.width = configuration.width * 2; | ||
configuration.height = configuration.height * 2; | ||
canvas.updateCanvasSize(configuration); | ||
canvas.canvasZoom = baseZoom * 2; | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
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configuration.steps = 8; | ||
configuration.tiledDecoding = true; | ||
configuration.decodingTileWidth = 1024; | ||
configuration.decodingTileHeight = 1024; | ||
configuration.decodingTileOverlap = 128; | ||
configuration.tiledDiffusion = true; | ||
configuration.diffusionTileWidth = 1024; | ||
configuration.diffusionTileHeight = 1024; | ||
configuration.diffusionTileOverlap = 128; | ||
configuration.sampler = SamplerType.TCD; | ||
configuration.stochasticSamplingGamma = 0.3; | ||
configuration.upscaler = null; | ||
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configuration.model = "juggernaut_reborn_q6p_q8p.ckpt"; | ||
configuration.strength = 0.4; | ||
configuration.loras = [{"file": "add_more_details__detail_enhancer___tweaker__lora_f16.ckpt", "weight": 0.6}, {"file": "sdxl_render_v2.0_lora_f16.ckpt", "weight": 1}, {"file": "tcd_sd_v1.5_lora_f16.ckpt", "weight": 1}]; | ||
const tile = pipeline.findControlByName("Tile (SD v1.x, ControlNet 1.1)"); | ||
tile.weight = 0.5; | ||
configuration.controls = [tile]; | ||
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pipeline.run({configuration: configuration, prompt: "masterpiece, best quality, highres"}); | ||
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if (userSelection[0] > 0) { // This allows us to upscale again to 400%. | ||
configuration.width = configuration.width * 2; | ||
configuration.height = configuration.height * 2; | ||
canvas.updateCanvasSize(configuration); | ||
canvas.canvasZoom = baseZoom * 4; | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
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canvas.loadCustomLayerFromSrc(tileSrc); | ||
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pipeline.run({configuration: configuration, prompt: "masterpiece, best quality, highres"}); | ||
} |
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//@api-1.0 | ||
// | ||
// "Scripts" is a way to enhance Draw Things experience with custom JavaScript snippets. Over time, | ||
// we will enhance Scripts with more APIs and do neccessary modifications on the said APIs, but we | ||
// will also keep the API stable. In particular, you can mark your script with a particular API | ||
// version and it will make sure we use the proper API toolchain to execute the script even in | ||
// the future some of the APIs changed. | ||
// | ||
// Existing APIs: | ||
// | ||
// We currently provides three global objects for you to interact with: `canvas`, `pipeline` and `filesystem`. | ||
// | ||
// `canvas` is the object to manipulate the existing infinite canvas on Draw Things interface. It | ||
// supports the following methods: | ||
// | ||
// `canvas.boundingBox`: return the bounding box of existing images collectively on the canvas. | ||
// `canvas.clear()`: remove all images on the canvas, same effect as you tap on the "New Canvas" button. | ||
// `canvas.createMask(width, height, value)`: create a mask with a given size and fill-in value. | ||
// `canvas.currentMask`: return the current mask on the view, you can further manipulate the mask through `Mask` APIs. | ||
// `canvas.loadImage(file)`: load image from a file (a path). | ||
// `canvas.moveCanvas(left, top)`: move the canvas to a particular coordinate, these coordinates work as if the zoom scale is 1x. | ||
// `canvas.saveImage(file, visibleRegionOnly)`: save the image currently on canvas to a file. | ||
// `canvas.canvasZoom`: Set / get the zoom scale of the canvas. | ||
// `canvas.topLeftCorner`: return the coordinate the canvas currently at, these coordinates work as if the zoom scale is 1x. | ||
// `canvas.updateCanvasSize(configuration)`: extract the size from configuration object and then sync the canvas with that size. | ||
// | ||
// `pipeline` is the object to run the image generation pipeline. It supports the following methods: | ||
// | ||
// `pipeline.configuration`: extract the current configuration, whether it is on screen or after pipeline.run. | ||
// `pipeline.findControlByName(name)`: using the display name to find a particular control. | ||
// `pipeline.findLoRAByName(name)`: using the display name to find a particular LoRA. | ||
// `pipeline.prompts`: return prompt and negativePrompt currently on the screen. | ||
// `pipeline.run({prompt: null, negativePrompt: null, configuration: configuration, mask: null})`: run image generation through | ||
// this API. You can optionally provides prompt / negativePrompt, or it can take prompt from the screen. mask can be provided | ||
// optionally too and sometimes it can be helpful. | ||
// | ||
// `filesystem` provides a simple access to the underlying file system. Note that Draw Things is | ||
// sandboxed so we can only have access to particular directories within the user file system. | ||
// | ||
// `filesystem.pictures.path`: get the path of the pictures folder. It is the system Pictures folder on macOS, and a Pictures | ||
// folder under Draw Things within Files app for iOS / iPadOS. | ||
// `filesystem.pictures.readEntries`: enumerate all the files under the pictures folder. | ||
// | ||
// This script upscales the original image to 512x512 tiles and fixes the seams. | ||
// This script assumes the original image is at 1x zoom level. | ||
// The configuration parameters in this script may need tuning to improve final image. | ||
// Author: @Gooster | ||
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const USE_UPSCALER = "Real-ESRGAN X2+"; | ||
const UPSCALE_FACTOR = 2; | ||
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const TILE_STRENGTH = 0.7; | ||
const INPAINTING_STRENGTH = 0.7; | ||
const MASK_BLUR = 6; | ||
const MIN_OVERLAP = 48; | ||
const TILE_SIZE = 512; | ||
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const configuration = pipeline.configuration; | ||
configuration.maskBlur = MASK_BLUR; | ||
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const imageRect = canvas.boundingBox; | ||
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// initial upscale | ||
canvas.canvasZoom = 1; | ||
if (USE_UPSCALER) { | ||
pipeline.downloadBuiltin(USE_UPSCALER); | ||
configuration.strength = 0; | ||
configuration.upscaler = USE_UPSCALER; | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
// generate the upscaled image | ||
pipeline.run({ configuration: configuration }); | ||
} | ||
pipeline.downloadBuiltin("controlnet_tile_1.x_v1.1_f16.ckpt"); | ||
pipeline.downloadBuiltin("controlnet_inpaint_1.x_v1.1_f16.ckpt"); | ||
// tiling over the image to upscale | ||
configuration.strength = TILE_STRENGTH; | ||
tiledUpscale(configuration, imageRect, UPSCALE_FACTOR); | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
canvas.canvasZoom = 1; | ||
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// tiled upscale support integer zoom levels | ||
function tiledUpscale(configuration, imageRect, zoom) { | ||
const minOverlap = MIN_OVERLAP; | ||
// set zoom level and reconfigure the canvas dimensions to tile size | ||
configuration.upscaler = null; | ||
configuration.width = configuration.height = TILE_SIZE; | ||
canvas.updateCanvasSize(configuration); | ||
canvas.canvasZoom = zoom; | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
const numTiles = { | ||
x: imageRect.width * zoom / configuration.width, | ||
y: imageRect.height * zoom / configuration.height | ||
} | ||
const tileSize = Math.floor(imageRect.width / numTiles.x) | ||
numTiles.x = Math.ceil(numTiles.x + (minOverlap * (numTiles.x - 1)) / configuration.width) | ||
numTiles.y = Math.ceil(numTiles.y + (minOverlap * (numTiles.y - 1)) / configuration.height) | ||
console.log(`Number of tiles: ${numTiles.x * numTiles.y}`); | ||
canvas.moveCanvas(imageRect.x, imageRect.y); | ||
const generatedRows = []; | ||
let previousCoordinates = { x: imageRect.x, y: imageRect.y }; | ||
let currentCoordinates = previousCoordinates; | ||
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// tiling over the image | ||
for (let y = 0; y < numTiles.y; y++) { | ||
let currentRow = new Rectangle(0, 0, 0, 0) | ||
for (let x = 0; x < numTiles.x; x++) { | ||
// restore tile control and strength for each tile | ||
const tileControl = pipeline.findControlByName("Tile (SD v1.x, ControlNet 1.1)"); | ||
configuration.controls = [tileControl]; | ||
configuration.strength = TILE_STRENGTH; | ||
currentCoordinates = { | ||
x: imageRect.x + Math.floor(x * (tileSize - minOverlap)), | ||
y: imageRect.y + Math.floor(y * (tileSize - minOverlap)) | ||
}; | ||
if (x == 0) { | ||
currentRow.x = currentCoordinates.x; | ||
currentRow.y = currentCoordinates.y; | ||
} | ||
// the last tile should match the x, y edge of the image | ||
if (x == numTiles.x - 1) currentCoordinates.x = imageRect.x + imageRect.width - tileSize; | ||
if (y == numTiles.y - 1) currentCoordinates.y = imageRect.y + imageRect.height - tileSize; | ||
console.log(`Upscaling tile ${x + y * numTiles.x} of ${numTiles.x * numTiles.y}`); | ||
// add mask for tiles other than the first | ||
let mask = new Rectangle(currentCoordinates.x, currentCoordinates.y, tileSize, tileSize); | ||
if (x != 0) { | ||
// exclude the current row | ||
mask = mask.exclude(currentRow); | ||
} | ||
if (y != 0) { | ||
// exclude the row above | ||
mask = mask.exclude(generatedRows[y - 1]); | ||
} | ||
// convert mask coordinate to tile local coordinates | ||
mask.x -= currentCoordinates.x; | ||
mask.y -= currentCoordinates.y; | ||
mask.scale(configuration.width / tileSize); | ||
// ensure mask is the same size as the configuration | ||
const generateRegion = canvas.createMask(configuration.width, configuration.height, 0); | ||
generateRegion.fillRectangle( | ||
mask.x, | ||
mask.y, | ||
mask.width, | ||
mask.height, 2); | ||
canvas.moveCanvas(currentCoordinates.x, currentCoordinates.y) | ||
pipeline.run({ configuration: configuration, mask: generateRegion }); | ||
// seams are created at the right and bottom edge of each previous tile we can fix the seam at the next tile generation | ||
configuration.strength = INPAINTING_STRENGTH; | ||
const inpaintControl = pipeline.findControlByName("Inpainting (SD v1.x, ControlNet 1.1)"); | ||
configuration.controls = [inpaintControl]; | ||
const inpaintRegion = canvas.createMask(configuration.width, configuration.height, 0); | ||
let edgePolisher = 5; | ||
if (y > 0) { | ||
// after the first row always fill the previous row's bottom edge | ||
edgePolisher = x === 0 ? 0 : 5; | ||
const inpaintRect = new Rectangle( | ||
edgePolisher, | ||
mask.y - Math.floor(minOverlap / 2), | ||
configuration.width - edgePolisher, | ||
minOverlap); | ||
inpaintRegion.fillRectangle( | ||
inpaintRect.x, | ||
inpaintRect.y, | ||
inpaintRect.width, | ||
inpaintRect.height, | ||
2 | ||
) | ||
} | ||
if (x > 0) { | ||
edgePolisher = y === 0 ? 0 : 5; | ||
const inpaintRect = new Rectangle( | ||
mask.x - Math.floor(minOverlap / 2), | ||
edgePolisher, | ||
minOverlap, | ||
configuration.height - edgePolisher); | ||
inpaintRegion.fillRectangle( | ||
inpaintRect.x, | ||
inpaintRect.y, | ||
inpaintRect.width, | ||
inpaintRect.height, | ||
2 | ||
) | ||
} | ||
// skip over the first tile that doesn't have seams yet | ||
canvas.moveCanvas(currentCoordinates.x, currentCoordinates.y) | ||
if (x != 0 || y != 0) { | ||
console.log(`Inpainting seams on tile ${x + y * numTiles.x} of ${numTiles.x * numTiles.y}`); | ||
pipeline.run({ configuration: configuration, mask: inpaintRegion }); | ||
} | ||
previousCoordinates = currentCoordinates; | ||
currentRow = Rectangle.union(currentRow, new Rectangle(currentCoordinates.x, currentCoordinates.y, tileSize, tileSize)); | ||
} | ||
generatedRows.push(currentRow); | ||
} | ||
} |
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{ | ||
"creative-upscale": "65ee6cf778a907c57f8eb2678d45257915bef2439bebd710ae2a60d5d34bd305", | ||
"sd-ultimate-upscale": "74d7ef28e648513340ab02ada3aa4cda147854df18de334e66a0f803c62c454c" | ||
} |