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Todool

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I developed Todool fulltime from 2022-2023 in odin. I started selling it in November 2022 but quickly felt a bit of burnout. Lot's of reworks lead to the current state of things, which I feel like reworking again...

Instead of letting the project die completly I'll share the source here, have fun with it!

What I'd rework

  • Renderer: compute tiled sdf renderer to save up on rerendering
  • UI: immediate style to be more detatched from the data
  • DB: store the editor content in a database and write out a readable text file that ppl can have as a backup or git inspection
  • Kanban: remove kanban and focus solely on "List Mode" and make that better

Tech

  • OpenGL 3.3 renderer similar to 4coder
  • SDL2
  • fontstash - glyph atlas fontstash
  • RMGUI - similar to luigi
  • Undo/Redo with callbacks (not that nice)
  • Custom binary file format (trash)

How To Build

Install Odin based on your platform.

Prepare Static Libraries (Linux/Darwin)

  1. Build stb truetype -> go to odin/vendor/stb/src/ and run make in there
  2. Build -> go to src/tfd and run make in there

Todool

  1. Clone this repository.
  2. Create a target folder next to the src folder
  3. On Windows: run build.bat - On Linux/Darwin: run make

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Powerful Todo Editor

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  • Odin 67.2%
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