Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Contact for the wheel object #76

Open
engineermind opened this issue Mar 3, 2023 · 1 comment
Open

Contact for the wheel object #76

engineermind opened this issue Mar 3, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@engineermind
Copy link

Hi,

Impressive simulator.
Using API, is it possible to make a contact for the wheel object or the circle?
I saw a sphere(point), capsule, cube in examples.

Thanks in advance.

@janbruedigam
Copy link
Member

Depends a bit on what you mean exactly. For a purely 2D example, you could just use the sphere. In 3D, a circle doesn't work as it would be infinitely thin and therefore massless. If you mean a tire, that would be a bit more complex, but could be very roughly modelled by a cylinder or a torus. But we currently don't have a contact model for either.
Note that you can change the inertia of objects, so you could use a sphere as a tire if, for example, the lean angle of a car or bike isn't too large.

@janbruedigam janbruedigam added the enhancement New feature or request label Apr 12, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants