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Contact for the wheel object #76
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Depends a bit on what you mean exactly. For a purely 2D example, you could just use the sphere. In 3D, a circle doesn't work as it would be infinitely thin and therefore massless. If you mean a tire, that would be a bit more complex, but could be very roughly modelled by a cylinder or a torus. But we currently don't have a contact model for either. |
Hi,
Impressive simulator.
Using API, is it possible to make a contact for the wheel object or the circle?
I saw a sphere(point), capsule, cube in examples.
Thanks in advance.
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