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Bump version to 4.0.2 (#939)
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AristurtleDev authored Aug 28, 2024
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6 changes: 5 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -11,12 +11,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
> Unreleased changes exist in the current `develop` branch but have not been pushed as either a stable or prerelease NuGet package.
>
## [4.0.2]
### Fixed
- Resolved issue when reading .particle files for a ParticleEffect that cause a recursion loop bug creating a stack overflow exception [@AristurtleDev](https://github.com/AristurtleDev) [#938](https://github.com/craftworkgames/MonoGame.Extended/pull/938)

## [4.0.1]
- `VortexModifier` now properly makes use of the `MaxSpeed` property. [@AristurtleDev](https://github.com/AristurtleDev) [#921](https://github.com/craftworkgames/MonoGame.Extended/pull/921)
- `rayNearDistance` and `rayFarDistance` are now properly swapped in `PrimitivesHelper.IntersectsSlab()`. [@AristurtleDev](https://github.com/AristurtleDev) [#922](https://github.com/craftworkgames/MonoGame.Extended/pull/922)
- Resolved issue where an `ArgumentNullException` was thrown when loading BitmapFonts due to the `bmfFile.Path` value not being set. [@AristurtleDev](https://github.com/AristurtleDev) [#924](https://github.com/craftworkgames/MonoGame.Extended/pull/924)
- Resolved issue for FNA in `ColorExtensions.FromArgb` due to FNA `Color` struct not having a constructor that accepts a uint packed value. [@ValorZard](https://github.com/ValorZard) [#925](https://github.com/craftworkgames/MonoGame.Extended/pull/925)
- Updated for MonOGame 3.8.2.1105 release [@AristurtleDev](https://github.com/AristurtleDev) [#926](https://github.com/craftworkgames/MonoGame.Extended/pull/926)
- Updated for MonoGame 3.8.2.1105 release [@AristurtleDev](https://github.com/AristurtleDev) [#926](https://github.com/craftworkgames/MonoGame.Extended/pull/926)
- MonoGame References updated to 3.8.2.1105
- MonoGame.Extended target framework updated to net8.0
- `Vector2Extensions.Rotate` has been marked deprecated for MonoGame targets only (KNI and FNA still use this). With the release of MonoGame 3.8.2.1105, MonoGame now has a built in method for rotating a `Vector2`. [@AristurtleDev](https://github.com/AristurtleDev) [#926](https://github.com/craftworkgames/MonoGame.Extended/pull/926)
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2 changes: 1 addition & 1 deletion Directory.Build.props
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Expand Up @@ -7,7 +7,7 @@
</PropertyGroup>

<PropertyGroup>
<MonoGameExtendedVersion>4.0.1</MonoGameExtendedVersion>
<MonoGameExtendedVersion>4.0.2</MonoGameExtendedVersion>
<IsPrerelease Condition="'$(IS_PRERELEASE)' != ''">-prerelease</IsPrerelease>
<BuildNumber Condition="'$(BUILD_NUMBER)' != ''">.$(BUILD_NUMBER)</BuildNumber>
<Version>$(MonoGameExtendedVersion)$(IsPrerelease)$(BuildNumber)</Version>
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -11,7 +11,7 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon
Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.

```sh
dotnet add package MonoGame.Extended --version 4.0.1
dotnet add package MonoGame.Extended --version 4.0.2
```

### Using the Content Pipeline Extensions
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