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mainwindow.h
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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPushButton>
#include <QTimer>
using SudokuGrid = std::array<std::array<QPushButton*, 9>, 9>;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void pushButtonPressed(QPushButton *pushButton, int row, int col);
void controlButtonPressed(QPushButton *pushButton, int num);
void on_allStepButton_clicked();
void on_listWidget_itemDoubleClicked();
void on_clearButton_clicked();
void keyPressEvent(QKeyEvent *event);
void on_randomButton_clicked();
void on_startGameButton_clicked();
void timeCount();
private:
Ui::MainWindow *ui;
int grid_edit[9][9];
int **grid_edited;
int **grid_locked;
int **grid_step;
int **grid_merge;
int grid_setNum;
QPushButton* controlButtons[9];
SudokuGrid buttonGrid;
int onlyGetStepRound;
int is_clickedAllStep;
int is_inValid;
int is_noSolution;
int is_gameStart;
int is_gameStop;
int is_clear;
int optionCandidate;
int sameRandom;
QTimer *timer;
QString show_time;
int timer_second;
int timer_minute;
QPushButton* getControlButton(int num);
void setButtonNum(QPushButton *pushButton, int num, int size, bool onlyHover);
SudokuGrid initButtonGrid();
void gridCandidate(int **grid);
void selectGridCandidate(int index);
};
#endif // MAINWINDOW_H