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PocketSphinx is a lightweight speech recognition engine, specifically tuned for handheld and mobile devices, though it works equally well on the desktop
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citrix123/pocketsphinx
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PocketSphinx 5prealpha This is PocketSphinx, one of Carnegie Mellon University's open source large vocabulary, speaker-independent continuous speech recognition engine. Please see the LICENSE file for terms of use. THIS IS A RESEARCH SYSTEM. This is also an early release of a research system. We know the APIs and function names are likely to change, and that several tools need to be made available to make this all complete. With your help and contributions, this can progress in response to the needs and patches provided. To compile: First, you *must* have SphinxBase, which you can download from http://cmusphinx.sourceforge.net/. You should download and unpack it to the same parent directory as PocketSphinx, so that the configure script and project files can find it. On Windows, you will need to rename 'sphinxbase-X.Y' (where X.Y is the SphinxBase version number) to simply 'sphinxbase' for this to work. In a unix-like environment (such as linux, solaris etc): * build and optionally install SphinxBase. If you want to use fixed-point arithmetic, you *must* configure SphinxBase with the --enable-fixed option. * if you downloaded directly from the CVS repository, you need to do this at least once to generate the "configure" file: % ./autogen.sh * if you downloaded the release version, or ran "autogen.sh" at least once, then compile and install: % ./configure % make clean all % make test % make install XCode Installation (for iPhone): Sphinxbase uses the standard unix autogen system, and there's a script included, 'build_for_iphone.sh' that will setup configure to create binaries that are XCode friendly. 1) ./autogen.sh 2) ./build_for_iphone.sh simulator 3) ./build_for_iphone.sh device Then in XCode, open your project info, and for 'All Configurations', and set: 'Header Search Paths' = "$(HOME)$(SDK_DIR)/include/pocketsphinx" 'Library Search Paths' = "$(HOME)$(SDK_DIR)/lib" 'Other Linker Flags' = "-lpocketsphinx" In MS Windows (TM), under MS Visual Studio 2010 (or newer - we test with Visual C++ 2010 Express): * load sphinxbase.sln located in sphinxbase directory * compile all the projects in SphinxBase (from sphinxbase.sln) * load pocketsphinx.sln in pocketsphinx directory * compile all the projects in PocketSphinx MS Visual Studio will build the executables under .\bin\Release or .\bin\Debug (depending on the version you choose on MS Visual Studio), and the libraries under .\lib\Release or .\lib\Build. Test scripts are forthcoming for Windows. For up-to-date information, see http://cmusphinx.sourceforge.net/
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PocketSphinx is a lightweight speech recognition engine, specifically tuned for handheld and mobile devices, though it works equally well on the desktop
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