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Merge pull request #25 from bugadani/zero
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Fix aligning to 0 sized reference
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bugadani authored Aug 23, 2023
2 parents 6e3bb14 + a07c03d commit 263afc0
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8 changes: 7 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,17 @@
Unreleased
==========

## New

* `ViewGroup` macro can now be used on enums
* `ViewGroup` macro now supports empty enum variants and unit structs
* `embedded-layout` no longer panicks when accessing an out-of-bounds view in a `ViewGroup`
* `LinearLayout` can now be used in macro-generated view groups

## Fixed

* `embedded-layout` no longer panicks when accessing an out-of-bounds view in a `ViewGroup`
* Fixed aligning to a 0-sized reference object

0.3.1 (2023-05-14)
==================

Expand Down
141 changes: 118 additions & 23 deletions src/align/horizontal/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,12 @@ impl HorizontalAlignment for LeftToRight {}
impl Alignment for LeftToRight {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
(reference.anchor_point(AnchorPoint::BottomRight).x + 1) - object.top_left.x + offset
let offset = if object.size.width == 0 {
offset
} else {
offset + 1
};
reference.anchor_point(AnchorPoint::BottomRight).x - object.top_left.x + offset
}
}

Expand All @@ -78,7 +83,12 @@ impl HorizontalAlignment for RightToLeft {}
impl Alignment for RightToLeft {
#[inline]
fn align_with_offset(&self, object: Rectangle, reference: Rectangle, offset: i32) -> i32 {
(reference.top_left.x - 1) - object.anchor_point(AnchorPoint::BottomRight).x + offset
let offset = if object.size.width == 0 {
offset
} else {
offset - 1
};
reference.top_left.x - object.anchor_point(AnchorPoint::BottomRight).x + offset
}
}

Expand All @@ -87,6 +97,7 @@ mod test {
use crate::prelude::*;
use embedded_graphics::{
geometry::{AnchorPoint, Point},
prelude::Size,
primitives::Rectangle,
};

Expand Down Expand Up @@ -206,36 +217,120 @@ mod test {
}

#[test]
fn test_right_to_left() {
fn check_right_to_left_alignment(
source: Rectangle,
reference: Rectangle,
result: Rectangle,
) {
// The size hasn't changed
assert_eq!(result.size(), source.size());
fn test_left_to_right_empty() {
let rect1 = Rectangle::new(Point::new(0, 0), Size::zero());
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));

// Left is at right + 1
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
reference.top_left.x - 1
);
let result = rect1.align_to(&rect2, horizontal::LeftToRight, vertical::NoAlignment);
// The size hasn't changed
assert_eq!(result.size(), rect1.size());

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
source.anchor_point(AnchorPoint::BottomRight).y
);
}
// Left is at right
assert_eq!(
result.top_left.x,
rect2.anchor_point(AnchorPoint::BottomRight).x
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);

// Test the other direction
let result = rect2.align_to(&rect1, horizontal::LeftToRight, vertical::NoAlignment);

// The size hasn't changed
assert_eq!(result.size(), rect2.size());

// Left is at right
assert_eq!(
result.top_left.x,
rect1.anchor_point(AnchorPoint::BottomRight).x + 1
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}

#[test]
fn test_right_to_left() {
let rect1 = Rectangle::with_corners(Point::new(0, 0), Point::new(10, 10));
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));

let result = rect1.align_to(&rect2, horizontal::RightToLeft, vertical::NoAlignment);
check_right_to_left_alignment(rect1, rect2, result);
// The size hasn't changed
assert_eq!(result.size(), rect1.size());

// Left is at right - 1
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect2.top_left.x - 1
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);

// Test the other direction
let result = rect2.align_to(&rect1, horizontal::RightToLeft, vertical::NoAlignment);
// The size hasn't changed
assert_eq!(result.size(), rect2.size());

// Left is at right + 1
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect1.top_left.x - 1
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}

#[test]
fn test_right_to_left_empty() {
let rect1 = Rectangle::new(Point::new(0, 0), Size::zero());
let rect2 = Rectangle::with_corners(Point::new(30, 20), Point::new(40, 50));

let result = rect1.align_to(&rect2, horizontal::RightToLeft, vertical::NoAlignment);
// The size hasn't changed
assert_eq!(result.size(), rect1.size());

// Left is at right
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect2.top_left.x
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect1.anchor_point(AnchorPoint::BottomRight).y
);

// Test the other direction
let result = rect2.align_to(&rect1, horizontal::RightToLeft, vertical::NoAlignment);
check_right_to_left_alignment(rect2, rect1, result);
// The size hasn't changed
assert_eq!(result.size(), rect2.size());

// Left is at right + 1
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).x,
rect1.top_left.x - 1
);

// Vertical coordinate is unchanged
assert_eq!(
result.anchor_point(AnchorPoint::BottomRight).y,
rect2.anchor_point(AnchorPoint::BottomRight).y
);
}
}
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