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Label the command encoder of the Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
RenderContext
A-Diagnostics
#16003
opened Oct 19, 2024 by
djeedai
Trying to iterate &Res<Assets<T>> results in a poor compiler error
A-Assets
Load files from disk to use for things like images, models, and sounds
#16002
opened Oct 19, 2024 by
JMS55
webgpu: An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
3d_scene
example panics
C-Bug
#16000
opened Oct 19, 2024 by
rparrett
webgl2: An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
3d_scene
example panics
C-Bug
#15998
opened Oct 19, 2024 by
rparrett
Controls in An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
ssao
example have no effect
C-Bug
#15997
opened Oct 19, 2024 by
rparrett
Asset processing causes UiImage to panic
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15990
opened Oct 18, 2024 by
Tam
Remove indices from Mesh and into NewType
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
#15986
opened Oct 18, 2024 by
hukasu
Picking: Filter keys in Pointing at and selecting objects of all sorts
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
PickingInteraction
A-Picking
#15983
opened Oct 18, 2024 by
mintlu8
Specify policy on panics in the Bevy repo.
A-Cross-Cutting
Impacts the entire engine
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15979
opened Oct 18, 2024 by
tbillington
Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set
A-Animation
Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Docs
An addition or correction to our documentation
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15974
opened Oct 17, 2024 by
alice-i-cecile
Vertically-centered text is too low
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
#15971
opened Oct 17, 2024 by
viridia
Adoption of JoJoJet/bevy-trait-query
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#15970
opened Oct 17, 2024 by
Inspirateur
Improve documentation on how to setup and run Tracy
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#15967
opened Oct 17, 2024 by
wilk10
iOS build crashes on camera pan
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-iOS
Specific to the iOS mobile operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15960
opened Oct 16, 2024 by
kraftwer1
Teach users how to control how noisy Bevy's logging is
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Docs
An addition or correction to our documentation
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15957
opened Oct 16, 2024 by
alice-i-cecile
Directional lights and spot lights do not have shadow on WebGL on chromium. Shader compilation failed on Firefox.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
#15944
opened Oct 16, 2024 by
newDINO
Move Utility functions and types
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
all_tuples
and friends into its own crate
A-Utils
Remove Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
bevy_image
re-exports from bevy_render
A-Rendering
Add Val helper functions
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Reading malformed DDS file is a panic instead of an error result
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15928
opened Oct 15, 2024 by
zbx1425
Log when an event was triggered but no observer consumed it
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Controversial
There is active debate or serious implications around merging this PR
#15921
opened Oct 15, 2024 by
ItsDoot
Buffer types + arrayLength() issues
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Reporting rendering regression on PRs
A-Build-System
Related to build systems or continuous integration
A-Rendering
Drawing game state to the screen
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15918
opened Oct 15, 2024 by
mockersf
Call redraw while resizing windows
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#15915
opened Oct 15, 2024 by
alice-i-cecile
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Updated in the last three days: updated:>2024-10-16.