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Merge pull request #37 from ForTehLose/optionalHands
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only add hand resource if we support the ext
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ForTehLose authored Nov 8, 2023
2 parents 02cbbcc + c93127f commit 9186f92
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Showing 2 changed files with 41 additions and 30 deletions.
11 changes: 9 additions & 2 deletions src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ use input::XrInput;
use openxr as xr;
use resources::*;
use xr_input::controllers::XrControllerType;
use xr_input::hand::HandInputSource;
use xr_input::handtracking::HandTrackingTracker;
use xr_input::OpenXrInput;

Expand Down Expand Up @@ -144,8 +145,14 @@ impl Plugin for OpenXrPlugin {
.insert_resource(input.clone())
.insert_resource(views.clone())
.insert_resource(frame_state.clone())
.insert_resource(action_sets.clone())
.insert_resource(HandTrackingTracker::new(&session).unwrap());
.insert_resource(action_sets.clone());
let hands = xr_instance.exts().ext_hand_tracking.is_some();
if hands {
app.insert_resource(HandTrackingTracker::new(&session).unwrap());
app.insert_resource(HandInputSource::OpenXr);
} else {
app.insert_resource(HandInputSource::Emulated);
}

let (left, right) = swapchain.get_render_views();
let left = ManualTextureView {
Expand Down
60 changes: 32 additions & 28 deletions src/xr_input/hand.rs
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,8 @@ impl Plugin for OpenXrHandInput {
app.add_systems(Update, update_hand_skeletons)
.add_systems(PreUpdate, update_hand_states)
.add_systems(Startup, spawn_hand_entities)
.insert_resource(HandStatesResource::default())
.insert_resource(HandInputSource::default());
.insert_resource(HandStatesResource::default());
// .insert_resource(HandInputSource::default());
}
}

Expand Down Expand Up @@ -1068,7 +1068,7 @@ pub fn update_hand_skeletons(
Without<OpenXRTrackingRoot>,
)>,
input_source: Option<Res<HandInputSource>>,
hand_tracking: Res<HandTrackingTracker>,
hand_tracking: Option<Res<HandTrackingTracker>>,
xr_input: Res<XrInput>,
xr_frame_state: Res<XrFrameState>,
) {
Expand Down Expand Up @@ -1104,35 +1104,39 @@ pub fn update_hand_skeletons(
None => info!("hand states resource not initialized yet"),
}
}
HandInputSource::OpenXr => {
let hand_ref = hand_tracking.get_ref(&xr_input, &xr_frame_state);
let (root_transform, _) = tracking_root_query.get_single().unwrap();
let left_data = hand_ref.get_left_poses();
let right_data = hand_ref.get_right_poses();
HandInputSource::OpenXr => match hand_tracking {
Some(tracking) => {
let hand_ref = tracking.get_ref(&xr_input, &xr_frame_state);
let (root_transform, _) = tracking_root_query.get_single().unwrap();
let left_data = hand_ref.get_left_poses();
let right_data = hand_ref.get_right_poses();

for (entity, mut transform, bone, hand, radius, _) in hand_bone_query.iter_mut() {
let bone_data = match (hand, left_data, right_data) {
(Hand::Left, Some(data), _) => data[bone.get_index_from_bone()],
(Hand::Right, _, Some(data)) => data[bone.get_index_from_bone()],
_ => continue,
};
match radius {
Some(mut r) => r.0 = bone_data.radius,
None => {
commands
.entity(entity)
.insert(HandBoneRadius(bone_data.radius));
for (entity, mut transform, bone, hand, radius, _) in hand_bone_query.iter_mut()
{
let bone_data = match (hand, left_data, right_data) {
(Hand::Left, Some(data), _) => data[bone.get_index_from_bone()],
(Hand::Right, _, Some(data)) => data[bone.get_index_from_bone()],
_ => continue,
};
match radius {
Some(mut r) => r.0 = bone_data.radius,
None => {
commands
.entity(entity)
.insert(HandBoneRadius(bone_data.radius));
}
}
*transform = transform
.with_translation(
root_transform.transform_point(bone_data.pose.position.to_vec3()),
)
.with_rotation(
root_transform.rotation * bone_data.pose.orientation.to_quat(),
)
}
*transform = transform
.with_translation(
root_transform.transform_point(bone_data.pose.position.to_vec3()),
)
.with_rotation(
root_transform.rotation * bone_data.pose.orientation.to_quat(),
)
}
}
None => {}
},
},
None => {
info!("hand input source not initialized");
Expand Down

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