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(Unofficial) VoxEngine Scenario Framework

npm CircleCI/Master Coveralls/Master Scrutinizer/Master Code Climate

This repository contains a framework which takes opinionated approach to handling VoxEngine scenarios. It takes care of different states, transitions between them, data saving and logging.

To install this framework, simply run following command:

npm i @ama-team/voxengine-scenario-framework -S

Please note that framework uses @ama-team/voxengine-sdk under the hood, which may solve some other low-level problems for you.

What's the problem?

Scenarios are complex and usually quite asynchronous things. Developing them the usual way usually results in ton of spaghetti code and unclear conditions hidden here and there, as well as no specific ordering on certain events that have to be ordered (for example, you can't emit more than one HTTP request after VoxEngine.terminate()). Promises are partial response to it, but it easily becomes as ugly when unnecessary conditions come into play - e.g. you need to terminate the callback scenario when both calls are finished, but there is a chance that second call won't be made, so you need to take this into account and either create humongous control conditions or resolving promises that didn't actually resolve.

We need something stronger.

State model

We can break down each scenario into set of states. Imagine the simplest scenario fo notifying clients by call:

  1. Target phone number called
  2. Call failed, go to #5
  3. Call succeeded, go to #4
  4. Say the phrase, then go to #5
  5. Report to HTTP backend and terminate

It can be easily represented as in code:

var Framework = require('@ama-team/voxengine-scenario-framework')

var scenario = {
  trigger: Framework.TriggerType.Http,
  states: {
    entrypoint: {
      entrypoint: true,
      transition: function () {
        var number = this.arguments.number
        this.state.call = VoxEngine.callPSTN(number)
        return {trigger: 'connected'}
      }
    },
    failed: {
      transition: function () {},
      triggers: {
        id: 'terminated',
        hints: {success: false}
      }
    },
    connected: {
      transition: function () {
        return new Promise(function (resolve) {
          var call = VoxEngine.callPSTN(number)
          this.state.call = call
          call.addEventListener(CallEvents.Connected, function () {
            resolve({trigger: 'communicated'})
          })
          call.addEventListener(CallEvents.Failed, function () {
            resolve({transitionedTo: 'failed'})
          })
        })
      }
    },
    communicated: {
      transition: function() {
        return new Promise(function (resolve) {
          var phrase = this.arguments.phrase
          this.state.call.say(phrase, Language.US_ENGLISH_FEMALE)
          this.state.call.addEventListener(CallEvents.PlaybackFinished, function() {
            this.state.call.hangup()
            this.state.success = true
            resolve()
          })
        })
      },
      triggers: {
        id: 'terminated',
        hints: {success: true}
      }
    },
    terminated: {
      terminal: true,
      transition: function (_, hints) {
        var options = new Net.HttpRequestOptions()
        options.postData = JSON.stringify({success: hints.success})
        return Net.httpRequestAsync('http://some-backend', options)
      }
    }
  }
}

While this scenario is more complex than all the same logic but written in straightforward way, it shows how another approach looks like. Now you have explicit states and transitions that are required to travel from one state to another; each transition may tell engine that it ended not so well, resulting in a completely another state. The scenario itself now boils only to crucial points (states) and possible outcomes during a transition. Besides that, framework also helps in passing arguments inside scenario and cornering some sharp edges. So, let's inspect what we have here.

Scenario schema

this section contains examples in YAML rather than in javascript for higher readability

First of all, scenario has three auxiliary properties describing itself. They are completely optional, but may save you some debugging time.

id: <string, optional>
version: <string, optional>
environment: <string, optional>

Then there is states structure:

states:
  <name:string>:
    entrypoint: <boolean, optional>
    terminal: <boolean, optional>
    transition: <handler>
    abort: <handler, optional>
    triggers: # optional
      id: <state name:string>
      hints: <object/function, optional>

Scenario has to have exactly one entrypoint state and at least one terminal state - otherwise it won't be launched.

Then there is metadata/metaprocessing section:

# whether the scenario is launched by http call or phone call
trigger: <Framework.TriggerType>
# default arguments
arguments: <object, optional>
# default context state, doesn't relate to states discussed above
state: <object, optional>
# DI-wannabe container wih services you may like to use in transitions
container: <object, optional> 
onTermination: <handler, optional>
onError: <handler, optional>
# used to deserialize arguments from custom data
deserializer: <handler, optional>
timeouts: <object<string, int/null>

Handler is a slightly complex structure:

handler: <function>
timeout: <int/null, optional>
onTimeout:
  handler: <function>
  timeout: <int/null, optional>

However, you can always specify it just as a function, and engine will simply expand it.

After specifying this structure running it is as simple as calling Framework.run(scenario).

Passing data between states

In lots of scenarios you will need to pass some data around and/or know previous state from which engine is transitioning. Transition function signature specifies three arguments:

function transition (previousStateId, hints, cancellationToken) {}

First argument will contain the name of previous state. Hints is an that may contain any data you want, and you may set whenever you trigger some state:

var states = {
  preterminal: {
    transition: function () {
      return {trigger: {id: 'terminal', hints: {sendDebugInfo: true}}}
    }
  },
  terminal: {
    transition: function (previous, hints) {
      if (hints.sendDebugInfo) {
        // Do something
      }
    }
  }
}
var states = {
  preterminal: {
    triggers: {
      id: 'terminal',
      hints: {sendDebugInfo: true}
    }
  }
}

Moreover, hints may be a function that will be called in the same context in the moment of trigger processing.

The third argument is an advanced aspect discussed later.

Storing states between the states

End user will certainly need to store some data between states (e.g. call instances), and there are two options for that. First, you may go with standard javascript way of enclosing scopes: you may define var outside of scenario:

var call
var scenario = {
  states: {
    entrypoint: function () {
      call = VoxEngine.callPSTN('911')
    }
  }
}

However, if you want to isolate your handlers, this.state context property can be used for that:

var scenario = {
  states: {
    entrypoint: function () {
      this.state.call = VoxEngine.callPSTN('911')
    }
  }
}

It's completely up to you which way to choose.

The context

All user-supplied code is executed inside the context - that means that same specific object will be passed as this. This object has following properties:

arguments: <object>
state: <object>
container: <object>
trigger: <TScenarioTrigger>
# log url
log: <string>
transitionTo: <function<string, hints>>
trace: <function<message, ...replacements>>
debug: <function<message, ...replacements>>
info: <function<message, ...replacements>>
notice: <function<message, ...replacements>>
warn: <function<message, ...replacements>>
error: <function<message, ...replacements>>

Logger methods are forwarded to Slf4j-alike logger from @ama-team/voxengine-sdk. It has a nice feature of resolving {} placeholders into arguments, so

this.warn('{} has jumped over {}', 'quick fox', 'lazy dog')

Will result in a phrase you've seen a thousand times. You will find more information on the library page.

Non-triggering states / coding outside of the box

Basically, the term state itself doesn't imply that there is any kind of immediate transition to another state. In case transition doesn't return the {trigger: something} structure and there is no .triggers property on the state, the framework will stay in specific state until something calls the .transitionTo method on context:

var state = {
  transition: function () {
    var trigger = this.transitionTo.bind(this, {trigger: 'terminated'})
    this.state.call.addEventListener(CallEvents.Disconnected, trigger)
  }
}

This also means scenario may hang near-infinite in some state until VoxEngine kicks whole scenario out, so be careful playing with this. Currently, scenario/state timeouts are not supported, and i don't know how to implement them properly (because in 95%+ of cases it would be necessary to take some action on timeout rather than just terminate whole scenario).

If .transitionTo() is called during another transition, previous transition gets aborted: it's abort handler is called, and it's cancellation token (third argument) gets cancelled. Because there is no direct way to abort running code, transition that may be aborted should regularly check if it's token has been cancelled (token.isCancelled()) before proceeding further:

var httpCallsMadeState = function (p, h, token) {
  return client
    .performRequest('/ping')
    .then(function () {
      return token.isCancelled() ? null : client.performRequest('/pong')
    })
}

Arguments

Scenarios (at least HTTP-triggered) usually need arguments to run. This framework allows to specify some hardcoded arguments and to deserialize them from customData using the .deserializer scenario property. Framework will take hardcoded arguments, apply deserializer on customData (either VoxEngine.customData or call.customData, depending on scenario trigger type), and then recursively merge them. Please note that if deserializer fails (throws error or returns rejected thenable), the whole scenario will be aborted. Deserializer is allowed to take some time and return a promise (basically, it's a regular handler with possible timeout and stuff), so you can perform HTTP calls inside.

By default, framework will try to decode JSON out of customData and silently proceed on fail.

Please note that VoxEngine docs state that there is 200-byte limit on custom data, so if you need a lot of data, it's better just to store it using HTTP backend and pass only ID.

Timeouts

Every lengthy action should have a timeout to prevent infinite hangs. There are two options that control it: individual timeout settings on handlers and scenario-wide default values (specified in .timeouts property):

var scenario = {
  states: {
    entrypoint: {
      transition: {
        // timeout of 20 will be used
        handler: function () {},
        onTimeout: {
          // timeout of 20 will be used because of override
          handler: function () {},
          timeout: 20
        }
      }
    }
  },
  timeouts: {
    transition: 20,
    onTransitionTimeout: 10
  }
}

Timeouts are set in milliseconds, every value but number >= 0 is treated as a 'no timeout'.

In case of timeout cancellation token is cancelled as well.

Terminating

Usually there is some kind of post-scenario things to be done, like waiting for all background HTTP requests or printing results to log. For tasks like that you can specify a termination handler in scenario:

var scenario = {
  onTermination: function () {
    return awaitSomething()
  }
}

Termination handler acts the very same as other handlers, but receives TInitializationStageResult and TScenarioStageResult as arguments.

Framework calls VoxEngine.terminate in the end, if behavior.terminate option is set to true (which is by default).

Errors and error handling

There are several places when error may be thrown:

  • Argument deserializer. In that case termination handler will be called instantly and scenario won't be executed.
  • Active transition. This will cause scenario.onError handler to be triggered, and, if it doesn't respond with {trigger: some other state}, halt the scenario with an error, still calling scenario.onTermination handler.
  • Termination handler. This will do nothing but halt it as javascript does with every piece of code throwing an exception.
  • And, finally, the framework itself. This will cause piece of code to end with Tripped status, so watch for these to report.

The onError handler signature is simple:

var onError = function (error, previousState, targetState, hints) {}

onError may take some time to figure out what to do and may return a promise, as any other handler, as well as be timed out.

Logging

Framework logs everything it can, which is usually not what you really want. However, the logger is taken from @ama-team/voxengine-sdk and is controlled accordingly:

var SDK = require('@ama-team/voxengine-sdk')
var Logger = SDK.Logger
var Slf4j = Logger.Slf4j

// decreasing overall verbosity
Slf4j.setLevel(Logger.Level.Warn)
// increasing scenario log verbosity
Slf4j.setLevel('ama-team.vsf.context', Logger.Level.Debug)

By default, all INFO and higher level messages are logged.

Validation

To prevent invalid scenario from uploading, you may validate it first. To do so, just run Framework.validate to receive a ValidationSet object. If it's severity is Framework.Schema.Validator.Severity.Fatal, scenario is invalid and can't be used.

Concurrency notes

This library is built with run-to-completion model in mind. VoxImplant engineers confirmed that this model is used by their interpreter.

Other notes

  • Do not use VoxEngine.easyProcess. It will terminate scenario prematurely, as it binds onto VoxEngine.terminate
  • Please note that at the moment of this document being written ES6 had not been supported by VoxImplant. While you can use transpiler to transform your scripts to ES5, i personally recommend not to use ES6 until it is officially supported and write everything in ES5 - it may save you nerves during debug.
  • It is also strongly recommended to strip all comments from framework, but not to minify it (at least agressively) to simplify debug in case something won't work as expected.
  • There is also a package @ama-team/voxengine-definitions that contains jsdoc definitions for VoxEngine internals. Be sure to install it if you need autocompletion in IDE other than provided by official web UI.
  • @ama-team/voximplant-publisher should be finished someday.

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