Are you tired of manually adding ios dependencies in Cordova apps? Me too. Android has Gradle support out of the box, but CocoaPods get no love. That is until now.
With this plugin you can define your plugin or project CocoaPods dependencies right in your xml.
After adding this plugin be sure to open the .xcworkspace in XCode instead of the .xcodeproj.
Note: Dependencies defined in the config.xml take precedence of dependencies defined in plugin's.
Note: The highest value of minimum ios version will be used and use_frameworks! will be enabled if the flag is set anywhere.
It looks for <pod> entries the config.xml and plugin.xml, creates the Podfile, updates the necessary configs and then runs pod update for you.
If you're like me and using Cordova CLI:
cordova plugin add cordova-plugin-cocoapod-support --save
or
phonegap local plugin add cordova-plugin-cocoapod-support
In a plugin's plugin.xml
<?xml version='1.0' encoding='UTF-8'?>
<plugin id="cordova-plugin-withpods" version="1.0.0" xmlns="http://apache.org/cordova/ns/plugins/1.0">
<name>A Plugin With CocoaPods Dependencies</name>
<description>
A plugin demonstrating the use of CocoaPods dependencies.
</description>
<dependency id="cordova-plugin-cocoapod-support"/>
<platform name="ios">
<!-- optionally set minimum ios version and enable use_frameworks! -->
<pods-config ios-min-version="9.0" uses-frameworks="true"/>
<pod id="LatestPod" />
<pod id="VersionedPod" version="1.0.0" />
<pod id="GitPod1" git="https://github.com/blakgeek/something" tag="v1.0.1" configuration="debug" />
<pod id="GitPod2" git="https://github.com/blakgeek/something" branch="wood" configurations="release,debug" />
<pod id="GitPod3" git="https://github.com/blakgeek/something" commit="1b33368" />
</platform>
</plugin>
In a project's config.xml
<?xml version='1.0' encoding='utf-8'?>
<widget id="com.blakgeek.cordova.superdopeness" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>CocoapodsDemo</name>
<description>
An app demonstrating the use of CocoaPods dependencies.
</description>
<content src="index.html" />
<access origin="*" />
<platform name="ios">
<!-- set platform :ios, defaults to 7.0 -->
<preference name="pods_ios_min_version" value="8.0"/>
<!-- add use_frameworks! to Podfile, this also disabled bridging headers -->
<preference name="pods_use_frameworks" value="true">
<pod id="LatestPod" />
<pod id="VersionedPod" version="1.0.0" />
<pod id="GitPod1" git="https://github.com/blakgeek/something" tag="v1.0.1" configuration="debug" />
<pod id="GitPod2" git="https://github.com/blakgeek/something" branch="wood" configurations="release,debug" />
<pod id="GitPod3" git="https://github.com/blakgeek/something" commit="1b33368" />
<!-- if pod uses a bundle that isn't compatible with Cocoapods 1.x -->
<pod id="BadBundle" fix-bundle-path="Bad/Path.bundle"/>
</platform>
- If you get errors like the following.
error: Resource ".../Build/Products/Debug-iphonesimulator/Lock/Auth0.bundle" not found. Run 'pod install' to update the copy resources script
Add the fix-bundle-path attribute to the pod tag with the path after the device. In this case:
<pod id="Lock" fix-bundle-path="Lock/Auth0.bundle"/>
This is caused by a bug in the later versions of CocoaPods.
or have a look at the demo plugin.
- Enabling the pods_use_frameworks preference disables the bridged headers property added by CB-10072. This might cause odd behavior in some projects.
##TODO:
- Update with examples of all of the supported pod attributes (git, podspec, path, subspec, configuration(s) )