❗ It will be maintained here: https://github.com/WolvenKit/Wolvenkit
Modding tools for the CDPR Cyberpunk 2077 video game.
https://github.com/WolvenKit/CP77Tools/releases
https://github.com/WolvenKit/CP77Tools/releases
❗ requires NET5.0. (if you don't have it: https://dotnet.microsoft.com/download/dotnet/5.0)
❗ The cp77 tools require oo2ext_7_win64.dll to work. Copy and paste the dll found here Cyberpunk 2077\bin\x64\oo2ext_7_win64.dll
into the cp77Tools folder.
If you are building from source, the dll needs to be in the same folder as the build .exe, e.g. C:\cpmod\CP77Tools\CP77Tools\bin\Debug\net5.0\oo2ext_7_win64.dll
❓ Check the wiki for guides and how to use this tool: https://github.com/WolvenKit/CP77Tools/wiki
❗ Surround paths with quotation marks (if the path contains spaces: e.g. archive -e -p "C:\Cyberpunk 2077\modding"
)
-
displays the general help: list all commands
--help
-
displays help for a specific command, e.g.
archive -h
-
extract all files from archive
unbundle -p "PATH TO ARCHIVE"
-
extract all textures from archive (supports conversion to tga, bmp, jpg, png, dds)
uncook --uext png -p "PATH TO ARCHIVE"
-
rebuild textures and buffers (this step is needed when packing textures!, see the wiki for how to use this command)
rebuild -p "PATH TO FOLDER" -b -t --keep --unsaferaw
-
pack a folder into an .archive (see the wiki for how to use this command)
pack -p "PATH TO FOLDER"
- dumps property info from extracted cr2w file
cr2w -c -p "<PATH TO FILE>"