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Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -40,6 +40,7 @@ enum ELanguage | |
k_Lang_Brazilian, | ||
k_Lang_Bulgarian, | ||
k_Lang_Greek, | ||
k_Lang_Ukrainian, | ||
k_Lang_MAX | ||
}; | ||
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//========= Copyright Valve Corporation, All rights reserved. ============// | ||
// | ||
// Purpose: LZMA Glue. Designed for Tool time Encoding/Decoding. | ||
// | ||
// LZMA Codec interface for engine. Based largely on LzmaUtil.c in SDK | ||
// | ||
// LZMA SDK 9.38 beta | ||
// 2015-01-03 : Igor Pavlov : Public domain | ||
// http://www.7-zip.org/ | ||
// | ||
//====================================================================================// | ||
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#ifndef LZMA_H | ||
#define LZMA_H | ||
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#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
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//----------------------------------------------------------------------------- | ||
// These routines are designed for TOOL TIME encoding/decoding on the PC! | ||
// They have not been made to encode/decode on the PPC and lack big endian awarnesss. | ||
// Lightweight GAME TIME Decoding is part of tier1.lib, via CLZMA. | ||
//----------------------------------------------------------------------------- | ||
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//----------------------------------------------------------------------------- | ||
// Encoding glue. Returns non-null Compressed buffer if successful. | ||
// Caller must free. | ||
//----------------------------------------------------------------------------- | ||
unsigned char *LZMA_Compress( | ||
unsigned char *pInput, | ||
unsigned int inputSize, | ||
unsigned int *pOutputSize ); | ||
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//----------------------------------------------------------------------------- | ||
// Decoding glue. Returns TRUE if succesful. | ||
//----------------------------------------------------------------------------- | ||
bool LZMA_Uncompress( | ||
unsigned char *pInput, | ||
unsigned char **ppOutput, | ||
unsigned int *pOutputSize ); | ||
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//----------------------------------------------------------------------------- | ||
// Decoding helper, returns TRUE if buffer is LZMA compressed. | ||
//----------------------------------------------------------------------------- | ||
bool LZMA_IsCompressed( unsigned char *pInput ); | ||
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//----------------------------------------------------------------------------- | ||
// Decoding helper, returns non-zero size of data when uncompressed, otherwise 0. | ||
//----------------------------------------------------------------------------- | ||
unsigned int LZMA_GetActualSize( unsigned char *pInput ); | ||
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#endif |
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git clone https://github.com/ValveSoftware/source-sdk-2013.git
0d8dcee
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Oh boy I sure do love installing a programming IDE from 2013 to compile code from 2013
(thank you Valve for letting me make a cool mod tho)
To whoever gets this notification, if anyone does, sorry in advance
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