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Nick edited this page May 29, 2015 · 2 revisions

#Setting Information

Object Type Valid Types Description
bagType String Spawn, Loot, Prize Sets the type of bag to create. Valid options are: spawn, loot, prize
name String Spawn, Loot, Prize Sets the name of the bag. Used in the tooltip. If you have a resource loader, you can use this as an unlocalized name. Set your lang key to type.GoodyBags.bag.NAME.
rarityType String Spawn, Loot, Prize Used for the text color of the Bag's display name. Valid options are: common, uncommon, rare, epic
lootChance int Loot The weight of the bag in dungeon chests. 1 is a Golden Apple, 100 is an Iron Ingot, 1000 pretty much overrides everything.
stackList List Spawn, Loot, Prize A list containing entries of name, metadata, and amount.
name String Spawn, Loot, Prize The mapping name of an item or block. EG: minecraft:stone for stone. You can use NEI to print these names or ttCore to view them ingame.
metadata int Spawn, Loot, Prize The meta of the item or block.
amount int Spawn, Loot, Prize Amount of the item or block to give to the player. You can go over the stacks max stacksize.
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