This repository has been archived by the owner on May 13, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 2
Home
Nick edited this page May 29, 2015
·
2 revisions
#Setting Information
Object | Type | Valid Types | Description |
---|---|---|---|
bagType |
String | Spawn, Loot, Prize | Sets the type of bag to create. Valid options are: spawn, loot, prize |
name |
String | Spawn, Loot, Prize | Sets the name of the bag. Used in the tooltip. If you have a resource loader, you can use this as an unlocalized name. Set your lang key to type.GoodyBags.bag.NAME . |
rarityType |
String | Spawn, Loot, Prize | Used for the text color of the Bag's display name. Valid options are: common, uncommon, rare, epic |
lootChance |
int | Loot | The weight of the bag in dungeon chests. 1 is a Golden Apple, 100 is an Iron Ingot, 1000 pretty much overrides everything. |
stackList |
List | Spawn, Loot, Prize | A list containing entries of name , metadata , and amount . |
name |
String | Spawn, Loot, Prize | The mapping name of an item or block. EG: minecraft:stone for stone. You can use NEI to print these names or ttCore to view them ingame. |
metadata |
int | Spawn, Loot, Prize | The meta of the item or block. |
amount |
int | Spawn, Loot, Prize | Amount of the item or block to give to the player. You can go over the stacks max stacksize. |