一个更新本服区域文件至生存服 !!qb
存档区域文件的插件
需要 MCDReforged v1.0 以上
A MCDR plugin to help you update region files in game
MCDReforged v1.0+ is required
MinecraftDataAPI is needed
!!region
显示帮助信息 / show help message
!!region add
添加玩家所在位置的区域文件 / add the region file where the player is in
!!region add [d] [x] [z]
添加指定的区域文件 / add a specific region file
!!region del
删除玩家所在位置的区域文件 / delete the region file where the player is in
!!region del [d] [x] [z]
删除指定的区域文件 / delete a specific region file
!!region delete-all
删除所有区域文件 / delete all region files
!!region list
列出待更新的区域文件 / list all added region files
!!region history
输出上一次update的结果 / print the result of the latest update
!!region update
更新列表中的区域文件,这将重启服务器 / update all selected region files, which will restart the server
[d]: 维度序号,主世界为0,下界为-1,末地为1 / dimension index, overworld: 0, nether: -1, end: 1
[x] [z]: 区域文件坐标,如r.-3.1.mca的区域文件坐标为x=-3 z=1 / the coordinate of the region file, for example r.-3.1.mca's coordinate is x=-3 z=1
!!region add 0 3 2
添加主世界的r.3.2.mca至更新列表 / add overworld's r.3.2.mca to the updating list
1.17+ 的存档中, 实体相关数据被单独存储到之前的区块数据之外
可以修改配置项 dimension_region_folder
如下, 来让实体数据在更新时也进行同步
For 1.17+, the entities data was saved in an specified folder outside region folder.
You can modify the config dimension_region_folder
to make entities sync during region update
{
"enabled": true,
"source_world_directory": "./qb_multi/slot1/world",
"destination_world_directory": "./server/world",
"dimension_region_folder": {
"-1": ["DIM-1/region", "DIM-1/poi", "DIM-1/entities"],
"0": ["region", "poi", "entities"],
"1": ["DIM1/region", "DIM1/poi", "DIM1/entities"]
}
}