Software used on our Sentry during RMUL 2022 Finals vs. ARUW.
Patch Notes:
- Depth field addition to jetson_protocol.
- Gimbal patrol points reduced to 3, specifically the two closer wall peek points and the enemy repair zone.
- Evasion Changes:
- DPS activation threshold reduced to
30.0
- Randomized RPM thresholds boosted by
+2000.0
- Max traverse distance reduced to
MAX + 400.0
fromMAX + 600.0
- BUG REPORT: Entering evasion sometimes causes Sentry to slam into side rails, requires investigation.
- DPS activation threshold reduced to
- Match Fire Command Changes:
- Added variable fire rate base on two factors: Target Depth and Current Health Percentage:
- Lowers fire rate based on distance to target. (<=3m is 100% between
MIN_FEEDER_SPEED
andMAX_FEEDER_SPEED
, >5m is 0% betweenMIN_FEEDER_SPEED
andMAX_FEEDER_SPEED
. - We invert our current health percentage and add that to the depth-based percentage before calculating a final feeder speed. This is an effort to ensure we've used all of our ammunition by the time the Sentry has been killed. View
sentry_match_firing_control_command.cpp
for further details. - NOTE: While our feeder did run during our finals match against ARUW, the new
Sentry Match Fire Command
has not been rigorously tested. Please investigate.
- Lowers fire rate based on distance to target. (<=3m is 100% between
- Added variable fire rate base on two factors: Target Depth and Current Health Percentage: