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Improve quality and cleanup
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- Remove VR post-processing
- Reduce light volume exposure on balcony (less bright, simulate eye adaption)
- Improve character position when picking up glasses and turning on TV in ARSthesia sequence
- Enable global clip plane for planar reflections and apply it to TV screen (screen-space left for everything else)
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jonpas committed Jan 12, 2019
1 parent 688f0a9 commit b045dea
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45 changes: 45 additions & 0 deletions Config/DefaultEngine.ini
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Expand Up @@ -98,6 +98,7 @@ r.EarlyZPassMovable=False
r.ClearSceneMethod=1
r.MSAA.CompositingSampleCount=4
r.WireframeCullThreshold=5.000000
r.AllowGlobalClipPlane=True

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_10
Expand All @@ -106,3 +107,47 @@ bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableAsyncScene=False
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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2 changes: 0 additions & 2 deletions README.md
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Expand Up @@ -2,8 +2,6 @@

Demonstration scene and sequencer cinematic project built in [Unreal Engine 4](https://www.unrealengine.com) for ARSthesia prototype multimedia system project at Multimedia, showcasing how wearing Augmented Reality glasses powered by ARSthesia would look and feel like.

Exported cinematic was additionally edited by [@Nevith](https://github.com/Nevith) and can be viewed [here](https://www.youtube.com/) (TBA/WIP). It includes added effects, sounds and results and forms a finalized product pitch video.

First person camera used for the cinematic is part of the ARSthesia character. There is also a secondary camera following the character around in third person for having a laugh at solely first person animation design.

## Assets
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