The studio is born in October 2020, composed of 4 starting members: Abramo, Gianfelice, Simone, and Raffaele. Initially, the team was composed of two developers, a 3D artist, and a Game Designer. When the stuff to do increased exponentially, each of us covered a piece of game and level design, and all decision about the design of the game was taken unanimously.
Today the team is composed of 4 people but only 2 are currently active. The team is focused in build mini-games using Unity Engine and Aseprite to improve internal know-how and skill set.
Following all team member profiles, use the links to reach their profiles!
We worked on many projects but not as many have been deployed, the greater percentage of what we worked on was made to learn editors and try to gain the know-how to make games. Following, there is a short description for each deployed game.
Puzzle game playable on itch.io, inspired by Sudoku, submitted for the GMTK2024 following the theme Built to scale, is developed with Godot. The goal of the game is to scale each slider to cover every tile till they all reach zero.
A pixel-art tower defense with a rich history and complex gameplay. Partially developed with Unity. This game is not anymore being developed since the team left Unity in favor of Godot in 2024. You can check the documentation here.
Fruit Gladiators, playable on itch.io, is a top-down puzzle game, inspired by the famous game Snake where you play as fruits instead of the snake. The game, submitted for the GMTK2023 following the theme Roles Reversed, is developed with Unity, Assets are made with Aseprite, and sounds are made with Audacity.
Star Knight is a third-person shooter game. The demo is developed with Unity and is playable on itch.io. A new and improved version is being developed with Godot Engine, check it out on GitHub. Check part of the documentation published here.
The first published game, submitted for the GMTK2022 following the theme Roll of the Dice, playable on itch.io, is a third-person puzzle game. The game is developed with Unreal Engine 4.23, 3D models are made with Blender, and all widgets and user interfaces are made in UE4 with the help of Adobe Illustrator.