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Replace default Noto Sans font with Inter #716

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DeeJayLSP
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Replaces the default font, currently Noto Sans, with Inter.

This follows some software that changed their default font to Inter, like Blender and GNOME.

@zaftnotameni
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zaftnotameni commented Oct 15, 2024

could we have some screenshots at different window/font sizes and
also some screenshots of different character sets (non latin: arabic, japan/china, cyrillic)?

as we discussed in discord, I know you didn't change the font for all those cases, but doesn't hurt to test we didn't break something by accident

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adding cross reference: godotengine/godot-proposals#9012

@DeeJayLSP
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DeeJayLSP commented Oct 15, 2024

Before PR:
image

After PR:
image

There is an issue with non-Latin/Greek/Cyrillic text, but this is an issue within Godot upstream (also happens in its latest builds, in which I also tested with and without this PR).

Overall, this should work the same as setting Main Font/Main Font Bold to Inter/Inter Bold in the editor settings.

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The PR itself is fine, and thanks for taking the time and posting screenshots and everything (though a few more examples of different font sizes before/after for latin characters too would be nice as well)

I'm of 2 minds about this:

  • Seems to be a general trend of using this font instead of Noto as you pointed out, so probably overall a good thing.
  • Feels like a somewhat superfluous change, still unclear to me who this is helping other than looking very marginally better in some cases.

I'm approving because I don't see anything technically wrong with it, but would like to see a few thumbs up from people that would indicate this change is something people want for merging this.

@Spartan322
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Spartan322 commented Oct 15, 2024

I would wonder about bringing the default font size down by one, as godot always has had a real estate issue.

@Majoramari
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Is it possible to change the font for a specific language?

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4 participants