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Adds the ability to control the maximum amount of traversals the pathfinder will make before exhausting itself. This is particularly useful when dealing with large open-world 2D tile-maps where you do not want to search the whole world if the player clicks on a tile that is no accessible. Doing so will cause lag spikes due to the pathfinder attempting to search everything.
By default 0 means that there is no limit imposed on traversals.